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Neat Games | Neat Games Devlog #05 - How I Made a Game in 72 Hours~ (BenBonk Jam) @NeatGames | Uploaded June 2020 | Updated October 2024, 1 hour ago.
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â–ºToday's game development log is a bit different. I took a break from my main game to take part in the BenBonk game jam. You can play it for free here: neatgames.itch.io/the-no-trust-islands

â–ºThis game was made over 72 hours with the theme "Trust No One". It was made in the Unity game engine. Sprites where made in Adobe Photoshop CC. Sound made in the famous game jam sound generator sfxr ( http://www.drpetter.se/project_sfxr.html ). Music was generated and edited in ecrett music.

â–º The jam host BenBonk: youtube.com/channel/UCLO_c9nyLCwohHqovjlmpDw

â–ºThanks for checking out my video! Please subscribe to my channel for more future content! I make indie games, and play indie games!

(Want to watch from the beginning?)
â–ºDEVLOG FULL PLAYLIST: youtube.com/playlist?list=PLbK2EH1m_SEU3wBG1-_guoiG8-LBZ6fsG

â–ºTerraria Let's Play Master Mode: youtu.be/VUT0diJ93fg

â–ºMy First TIme Stardew Valley Let's Play: youtu.be/ozTtGjpQ_iY

â–ºThe games I'm making Devlogs: youtu.be/njSwsYrLJeI

â–ºPlay my games for free: neatgames.itch.io

â–ºTWITTER: twitter.com/neat_games

â–ºHow do you make a video game? How do you become an Indie dev? The previous video shows the takeaways I learned when I first started making games as a hobby! (Here: youtu.be/uxCeegnTxa8 ) I had no coding experience, but I was still able to learn Unity. Many types of games are made with Unity. However, there are several other game engines out there. Maybe sure to research which best suits your games :D

â–º I was inspired to make devlogs / dev diaries and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, Jamesplusgames, BenBonk, Devduck, Dani, Gamedev Underground, Game Maker's Toolkit, GDC talks, Extra Credits, and more!

â–ºAbout Unity (Unity.com)
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.

Several major versions of Unity have been released since its launch. The latest stable version, 2019.3.13, was released in May 2020.

Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.

Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.

As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.

Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.

â–º I started to do let's-plays / play-throughs inspired by other YouTubers that I have watched over many years. These include: Pewdiepie, The Yogscast, Sips, Northernlion, Chippygaming, PythonGB, Happydays, and many more.
Neat Games Devlog #05 - How I Made a Game in 72 Hours~ (BenBonk Jam)Game Dev Hobbyist Plays | Neon Abyss #1 | How to play a roguelike.Making art for my game! #pixelart #indiegame #gamingHow I Made a Mini-Game in My 2nd Steam Game! | HEATSEED Devlog #7Which color pallet do you like for my games main character? | YesterSol - Solo Dev Metroidvania1st Boss Improvements | Solo-Developed Metroidvania YesterSolNeat Games Devlog #06 - How I make Seed Bombs and an Audio ManagerImproving animations in my game! Good?  #indiegames #animation #solodev #pixelart  #metroidvaniaMaking My Metroidvania - YesterSol LiveMaking a Game in 2 Days! GMTK Jam | Devlog #10Neat Games Devlog #08 - How I make Falling Stalactites and Jump AnimationsDrawing my games main character! #pixelart #indiegame #gaming

Neat Games Devlog #05 - How I Made a Game in 72 Hours~ (BenBonk Jam) @NeatGames

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