Compared to the old one, this 9x9 opens slightly faster and closes much faster, while being about 12k blocks smaller and less locational. Also more satisfying animation. Also works in 20w18a(uggh) and higher 1.75s Closing, 3.05s Opening
Former Fastest Seamless 9x9 Piston Door (3.05s)Algi2020-06-04 | Ig honeyslime exists now
Compared to the old one, this 9x9 opens slightly faster and closes much faster, while being about 12k blocks smaller and less locational. Also more satisfying animation. Also works in 20w18a(uggh) and higher 1.75s Closing, 3.05s Opening
0:00 Solid Dur 0:04 Uncovered 0:15 Bottom 0:27 Right side back 0:38 Right side front 0:51 Left side 1:00 Top fold24w33a Experimental Redstone Dust Changes vs 0-tick Piston DoorsAlgi2024-08-16 | Its bad...
Problem is that they prevented dust from sending out block updates, which breaks many common qc and 0-tick setups, leading to uhh the carnage shown here.
- Algi <3Smallest Instant Close 0.3s Open 3x3 Piston DoorAlgi2023-11-17 | ABBA bad, embrace single-directional repeater chains. Now in pretty magenta :D
Closing: Instant, 3gt reset Opening: 0.3s, 0.45s seamless, 0 reset 3x15x12, 540 Blocks Fully reliable, non-locational, non-directional Fully contained No Non-Piston sounds Works in 1.16+ Input does not need funny stuff for min resetSmallest 0.6s Seamless 5x5 piston door (5130 Blocks)Algi2023-08-28 | Its pretty smol. Several layout and sequence tweaks combined with cutting the usage of abbas saves a significant amount of space. The 5130 block is a layer shaved off my 5400.
Closing: 0.3s, no reset Opening: 0.6s, 3gt reset 15x19x18, 5130 blocks Non-locational, non-directional Fully contained Works in 1.16+ No Non-piston sounds A litematic will not be provided to make life annoying for a bigot
- Algi <3
0:00 Real-time 0:04 Slo-mo 0:12 Uncovered Real-time 0:17 Uncovered Slo-Mo 0:25 Bottom 0:29 Front storage 0:34 Back storage 0:38 Fold & Right extra storage[Tutorial] Fastest 5x5 Piston DoorAlgi2023-04-01 | It's finally time after a mildly long delay and way too many re-records. Idk why I even make theseSmallest 1.95s 7x7 Piston Door (1824 Blocks)Algi2023-02-12 | Used the 6-wide 2.1 inputs to save space while reducing even more control logic to allow a 6-wide 1.95s 7x7 to be possible. Horizontal bud clock allows for a weird B O A T rep setup to be used that saves a significant amount of space on the bottom. Also complete with 0 input delay this time.
- Algi<3
Opening: 1.95s (No input delay) Closing: 0.9s (No input delay) 6x19x16, 1824 Blocks Skill issue free (Non-locational, non-directional) Fully contained No non-pistons sounds
0:00 Real-Time 0:18 Slo-Mo 0:40 Uncovered Real-Time 0:58 Uncovered Slo-mo1995 1.95s 7x7 Piston Door 1.18.2/1.19 FixAlgi2022-10-01 | Somehow I managed to forget to test whether the sand on the clocks actually mattered. Turned out it did and the clock closing needed some mild tweaking to work again.4x4 Glass Quacon Piston DoorAlgi2022-08-21 | Uh so yea I made a thing.
1.05s Opening, 1.2s Seamless, 1.25s Closing 7x14x26 2548 Blocks 0% Hopper locked Contained many togglestates Not tileable Contains entitiesFast 160 Block 2x2 Quacon DoorAlgi2022-08-14 | This is why Quacon Group should have outsourced to me instead of purplers. This happens to be the same speed as purple's but at a fraction of the size while still taking less than a day to make.
Closing: .15s Opening: .3s, .45s Seamless 2x10x8, 160 BlocksSmallest 1.95s 7x7 Piston Door (1995 Blocks)Algi2022-07-25 | Uh yea so 2.1s 7x7 is now dead unless 2-high top is viable. Using a much smaller budded clock and improved side wiring to avoid the use of control circuitry saves a lot of space on the bottom to allow for bottom wiring.
1.95s Opening (No input delay) .9s Closing + .3s 7x19x15, 1995 Blocks Skill issue free (Non-locational and non-directional) Fully contained No non-piston sounds Fast reset (Can clock on a hopperclock with 6 items)
0:00 Real-time 0:08 Slow-mo 0:25 Real-time uncovered 0:33 Slow-mo uncoveredDemibolt Piston DoorAlgi2022-06-25 | To my knowledge these are the first piston doors ever made for any form of piston bolt. The first one works for a single demibolt, while the second door works for the more common doulbe demibolt setup. The doorframe on the double demibolt door funnels shaped to give more room for piston bolt deco to smoothly blend in without a harsh height and width drop-off for an extended distance. These doors can definitely be made way better and smaller I just can't be bothered to right now.
Single demibolt door stats (3x3): Opening: .45s, .6s seamless Closing: .3s 4gt input delay on both edges but I don't care as you are grabbing the input from a piston bolt which has a lot more delay 672 Blocks:
Double demibolt door stats (9x3): Opening: .6s, .6s seamless (5 moves but last move 0-tick) Closing: .3s (3 moves but last move 0-tick) 4gt input delay on both edges, still don't care 3234 BlocksSmall 1.95s 7x7 Piston Door (2261 Blocks)Algi2022-05-15 | NOTE: Due to the increase of youtube redstone thieves, the video and the litematica download have been watermarked to discourage this behavior.
So yea I finally bothered to finish this build up. Modifications to the side layout and a new bottom layout removes the input delay and causes significantly speeds up the closing. A layer has been shaved off the bottom since the last 7x7, shaving off any more will require a new clock setup. Entity count as also been reduced to only the 8 required for the B O A T repeaters on the sides.
Closing: .9s + .3s Opening: 1.95s 7x19x17, 2261 Blocks Works in 1.17+ including 1.18.2 No non-piston sounds Non-locational, non-directional Contained
Credits: Alugia7: Layout, wiring TheBlueCore: Layout, wiring Hampter: Wiring Markus: Duping setup Oreolamp: Duping setupSmall 0.75s 5x5 Piston Door (1260 Blocks)Algi2021-08-13 | Using a very unique top layout, I managed to shave a layer off the top for a total of 1260. While at it, I also managed to make this non-locational, but the closing animation is a bit meh.
0:00 Opening shots 0:52 Walkthrough of layout6 Useful 0-tick CircuitsAlgi2021-08-08 | Some very useful 0-tick circuits that have made it to various builds over the years
0:00 Double 0-tick pulse gen This is a 0-tick gen that makes a 0-tick pulse 2gt after the observers are triggered (in this setup it is a 1 BED pulse but you can add more), and then after 2gt, it will make a pseudo 0-tick pulse with a falling edge of 3gt and a configuration amount of BED. This is especially useful for retracting some extenders. First use of this: 1.55s 540 5x5
0:23 Small 2-output 3gt clock This is a very small 2-output 3gt that's 4 deep (5 deep if including input) and 4-wide. It is often much easier to package in doors than the traditional 2-output 3gt clock. First use of this: 1440 .75s 5x5
0:52 This is a control circuit that is often uses with the previously-mentioned clock. When used with uncutting the wire, this gives 2 pulses, and with redircting the input dust, this gives 3 pulses on rising edge. The amount of pulses on falling edge is configurable.
0:57 3gt Clock with BED This is a way you can add more BED to a traditional 3gt clock. On the side which you uncut the wire from, you can add a configurable amount of BED but with one condition: You must uncut the wire after all dust which can update the return piston. First use of this: 1.2s 7x7
1:08 Pseudo 0-tick pulse spammer This circuit takes a 3gt clock signal with at least 2 BED of length and outputs a pseudo 0-tick pulse every 3gt. When used properly, this can be used to retract pretty large extenders with just this alone. First use of this: 2,394 1.95s 7x7
1:32 Reliable 1 BED length downwards 0-tick rep. Adding these updater pistons allows you avoid the annoying locational case where downwards reps can QC. If given a 1 BED input pulse, you will need 2 updaters, and you will need more updaters with a longer input pulse length. You can use B O A T to speed up the reset. First use of this: 8,976 .6s 5x5Small 0.75s 5x5 Piston Door (1344 Blocks)Algi2021-07-31 | Made with Timmerman8 and lum3nd0
Interesting side concept that shaves a layer off the left side, although reset is pretty bad. Some wiring is re-used from the 1440 block .75 Might be able to shave another layer to get 1260 or 1248 blocks. The same either-or loc case from the 1440 .75 still applies here, but otherwise this is non-locational.
Lum3n0d: youtube.com/channel/UCKRLsb8u7ksvIpDDWrtmTWQ Timmerman8: No channel D:S P E E D S M O L B O A TAlgi2021-07-16 | Likely the last of the B O A T clips, this is a super easy and fast way to get the S M O L B O A T clip. This clip does extend below the return piston, which is nice in some cases. This clip also works exactly the same if there are immovable objects above the rail.
#shortsFastest Seamless 5x5 Piston Door [1.16+]Algi2021-07-03 | This 5x5 uses a modified .6s layout to shave a reset move while simplifying inputs. New knowledge of 0-tick repeaters and B O A T allows for a extremely small size while still being (mostly) non-locational.
Closing: 0.3s, 0 reset Opening: 0.6s, .15s Reset 17x24x22, 8,976 Blocks .litematic file: mediafire.com/file/0ot6k7bsdpxd5n0/5x5finalboatsreplaced.litematic/file[Tutorial] Super fast 7x7 piston door v2 PART 1Algi2021-04-01 | Making a tut on this due to popular demand. Part 1/2 will cover the sided bc the sides are painful. Each side contains no fewer than 8 entity clips which makes this tutorial very long for just the sides of the door. MOAR OPENING SHOTS: youtube.com/watch?v=bxqLsrlakK8S P E E D B O A TAlgi2021-03-26 | Faster way to do the B O A T setup.
I find that too many people are using locational 0-tick repeaters over and over again. With the exception of the first 2 reps, everything else shown is locational or directional in some way or another.
This applies to all 0-tick reps in which dust can update the return piston, along with most 3gt clocks and 0-tick smart pistons.
Case 1: Perfectly working 0-tick repeater and non-loc Case 2: Perfectly working and non-loc upwards 0-tick repeater Case 3: Output won't always power. You are relying on the dust to update your output before the return piston Case 4: Dust output won't reliably update the updater and won't work Case 5: Branching too early. You can't branch from those 0-tick reps from or before a dust that updates the return piston Case 6: Stray updates, a stray dust update borkes the rep Case 7: Long pulse case. Its a pretty rare case, but unless you build the reps like in case 1 or case 2, there is a chance that the rep can output a pulse that is 1 block event longer than normal.[Tutorial] The perfect 5x5 Piston Door (Fast, Compact, Sync, Seamless)Algi2021-02-04 | This is it. Managed to shave a layer off the 936 for a 2-high bottom. Unless some new layout is found to be viable, this is the smallest a 1.05s 5x5 can get, which is 858 blocks. Also is non-loc and non-dir and works with player input.
0:00 Intro and right side 4:27 Left side 7:10 Top TPE 10:47 BottomSmallest fastest possible 3x3 Flush piston doorAlgi2021-01-23 | Instant closing .3s opening 858 blocks. Bottom layer dumb tho and could likely be shaved. Also video quality should be 1080p60 from now on.Super Fast 7x7 Piston Door v2Algi2020-12-20 | It was about time to revisit the 1.95s 7x7. Its over 1000 blocks smaller than the previous version, and has much less input delay than before, and has a much better opening sequence. Better wiring in general and B O A T allowed for 7-deep, 5-wide sides to be possible, and a leech from the side clocks allows for 3-high top to be possible. No tutorial for this as it's a pain to build with the entity clips.
Closing: 1.75s + 4gt Opening: 1.95s + 4gt 7x19x18, 2,394 Blocks .litematic:mediafire.com/file/7nrqlhltc1uybq8/new1.95s7x7fix2.litematic/file G4mespeed: youtube.com/watch?v=lRvNknl0QPMB O A TAlgi2020-12-05 | With the power of B O A T, you can now make 3gt downwards 0-tick reps and a fast reset sand gen and a super tiny non-alternating ABBA. The ABBA is espeically interesting as depending on your config, more than 50% of the outputs are usable in a single chain.
Credit to pwouik for the downwards 0-tick rep setup and Tim400 for part of the new abba setupFast 540 5x5 Piston Door (1.55s)Algi2020-11-22 | Made with PixieBlox and Wiskg Uses a couple well-placed 0-tick gens to speed up the top. Animation not perfect tho.
Closing: 0.45s Opening: 0.75s 6x15x16, 1440 Blocks mediafire.com/file/iqnon1d2ubfvwbq/14400.75fix4.litematic/file LOCATIONALITY NOTE: In some locations, the noteblock in the back right top marked with a sign will need to be replaced with an upwards-facing piston.Fastest Seamless 6x6 Piston Door (0.75s)Algi2020-10-05 | Made in collab with Yendari
Randomly made a faster 6x6. Shouldn't be locational this time, but may generate ghost blocks out the front.
6x12x13, 936 Blocks Closing: 1.05s + 7gt Opening: 1.05s .litematic (1.16+) http://www.mediafire.com/file/vqx80578pj2k67x/new1.05.litematic/fileNon-alternating 0-tick ABBAAlgi2020-08-23 | ABBAs are a very important circiut to many 0-tick builds, but I had one problem with them. They always had to alternate pulse order, which is not what I want in this case. So I made some that don't need to alternate direction.Best 5x5 Piston Door Ever (936 Blocks, 1.05s)Algi2020-08-23 | Until now: youtube.com/watch?v=_gxtcDNL0zg (858 blocks) Just randomly 1-upped my old 936. No annoying noteblock this time. Expect a tutorial soon.
Just a totally random 7x7. Its very laggy so I couldn't really get a great video of it. It works in 1.15, and 1.16 with a slight modification. Sadly, its both locational and directional. Slo-mos: youtube.com/watch?v=Q0HIC5VoTGE Back side: youtube.com/watch?v=zjq0_GoV7WY
I do have more builds coming soon...Seamless 10x10 Piston Door (4.9s)Algi2020-06-22 | Just a random 10x10. Closing: 1.55s Opening: 4.9s 10x26x31, 8,060 Blocks
Slo-mo recorded using g4mespeed mod.[Tutorial] New 2-sided 3-gt clockAlgi2020-05-28 | 3 gametick clocks, especially 2-sided ones make up the heart of many 0-tick builds. They create pulses every 3-gt that is perfect for easy 0-tick chaining, making even complicated opening sequences pretty simple.
However, I had one problem, and that is that the profile they take up is pretty annoying to work with, as they had a lot of dust in placed where they could interfere with nearby circuitry. So, I decided to make a new one with a much nicer profile. The outputs only have 1 block in spacing, and this design has less redstone dust in places where it could interfere with nearby circuitry.
Very common monostable in it's most useful configuration got broken. It still works in other configs but removing this one config alone breaks many builds and removes possibilities. And the 0-tick generated by this is useless.
#revert(20w18a) Super Fast 7x7 Piston Door FixAlgi2020-05-01 | IMPORTANT: Apply this update before applying the fixyoutube.com/watch?v=MpSmjfxzU9k
20w18a broke things for stupid reasons, and this 7x7 was one of them. Luckily this one wasn't too bad to develop a fix for.
Main Tutorial: youtube.com/watch?v=mLj4krKWrgM(20w18a) 936 Block 1.05s 5x5 Piston Door FixAlgi2020-04-30 | It's stupid that I have to be fixing the stuff in this manner in the first place.20w18a 0.75s 5x5 fixAlgi2020-04-29 | Luckily this one wasn't too bad to fix. But this was still unnesesary. Well, I guess this is the fastest seamless 5x5 piston door that still works.Dear Mojang...Algi2020-04-29 | If you didn't know, 20w18a f***ed with redstone for no good reason and broke stuff. This was unnesesary.
A couple years ago, Dat Cookie Doe made a nice 6x6, but unfortunately 1.13 caused it to break and he hasn't bothered making a fix for it. Luckily the fix for this is quite easy and only requires a single noteblock.
This is the tutorial of the 5x5 piston door I recently showcased. It it extremely fast and compact, has a nice opening sequence, and is still non-locational and not too difficult to build.
Slo-mos recorded using g4mespeed modFast and Compact 5x5 Piston Door (1.05s Opening, 936 Blocks)Algi2020-02-03 | TUTORIAL: youtube.com/watch?v=CPWO0KuJzlk
This 5x5 uses a folded TPE on the top to remove the last layer on top to make the door sub-1k blocks.
Tutorial might come soon after trying some more to remove the derp.