Native Motion Blur in Mirrors Edge @softsoundd
Native Motion Blur in Mirrors Edge  @softsoundd
Uploaded December 2024 | Updated September 2026, 2 weeks ago
Mirror's Edge does actually have a rudimentary per-object motion blur effect that can be enabled. The default UE3 shader handles the effect rather terribly, but I've rewritten it to something that’s at least a bit more stable. Could probably be improved further than what I did: moddb.com/games/mirrors-edge/addons/native-motion-blur

Compared to the per-pixel motion blur you can achieve nowadays in ReShade (technically not "per-pixel" but behaves similarly in quality), the native motion blur doesn't really hold up that well even when you consider that it has the advantage of actually having access to the velocity buffer. Cool that it can be done natively I guess?
Native Motion Blur in Mirrors EdgeNew Mirrors Edge Tweaks + Softimer AnnouncementMirrors Edge - Rainy Mod TrailerMirrors Edge Tweaks - Ultrawide supportMirrors Edge Catalyst - 2015 Dev BuildMirrors Edge Tweaks - Unlocked PhysX frameratesMirrors Edge Catalyst - Rooftop out of bounds (Anchor District)Mirrors Edge Early Prototype (Feb 7, 2008)Mirrors Edge - Hidden Benchmark ModeCyberpunk 2077 DLSS 4 - Path Tracing + Ray Reconstruction | RenoDX HDR | RTX 4090MedgeNet - Mirror’s Edge Online RestorationMirrors Edge Catalyst - HDR 4K 60FPS | RTX 4090 | Ryzen 9 5950X
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Native Motion Blur in Mirror's Edge

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