Uploaded December 2024 | Updated September 2026, 2 weeks ago
Mirror's Edge does actually have a rudimentary per-object motion blur effect that can be enabled. The default UE3 shader handles the effect rather terribly, but I've rewritten it to something that’s at least a bit more stable. Could probably be improved further than what I did: moddb.com/games/mirrors-edge/addons/native-motion-blur
Compared to the per-pixel motion blur you can achieve nowadays in ReShade (technically not "per-pixel" but behaves similarly in quality), the native motion blur doesn't really hold up that well even when you consider that it has the advantage of actually having access to the velocity buffer. Cool that it can be done natively I guess?
Mirror's Edge does actually have a rudimentary per-object motion blur effect that can be enabled. The default UE3 shader handles the effect rather terribly, but I've rewritten it to something that’s at least a bit more stable. Could probably be improved further than what I did: moddb.com/games/mirrors-edge/addons/native-motion-blur
Compared to the per-pixel motion blur you can achieve nowadays in ReShade (technically not "per-pixel" but behaves similarly in quality), the native motion blur doesn't really hold up that well even when you consider that it has the advantage of actually having access to the velocity buffer. Cool that it can be done natively I guess?










