Uploaded August 2025 | Updated September 2026, 3 weeks ago
In our latest Deep Dive interview, Nightdive's Locke Vincent is joined by Nate Wells, Art Director at Looking Glass Studios who worked on titles like Thief: The Dark Project and System Shock 2, with topics including Nate's early career path with Looking Glass Studios, early art direction and character designs for System Shock 2, and more!
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Connect With Us!
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IG ➡️ instagram.com/nightdivestudios
Twitch ➡️ twitch.tv/nightdivestudios
TikTok ➡️ tiktok.com/@nightdive.studios
Discord ➡️ discord.com/invite/nightdivestudios
Facebook ➡️ facebook.com/NightDiveStudios
X | Twitter ➡️ https://x.com/NightdiveStudio
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⏰ Timecodes ⏰
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0:00 - Intro
1:20 - Early career path at Looking Glass Studios
3:04 - How Nate got involved with System Shock 2
4:26 - Early art direction for System Shock 2
6:33 - Crafting Citadel Station
11:46 - Designing with constraints using tools of the time
14:06 - Early character design, reskinned Thief characters
18:08 - Polygon gymnastics
21:00 - The sphincter of the Many
23:25 - The innovations of System Shock
26:00 - Favorite Easter egg
28:02 - Advice from an Art Director
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#nightdive #deepdive #interview #podcast #gaming #systemshock2
In our latest Deep Dive interview, Nightdive's Locke Vincent is joined by Nate Wells, Art Director at Looking Glass Studios who worked on titles like Thief: The Dark Project and System Shock 2, with topics including Nate's early career path with Looking Glass Studios, early art direction and character designs for System Shock 2, and more!
===================================
Connect With Us!
===================================
IG ➡️ instagram.com/nightdivestudios
Twitch ➡️ twitch.tv/nightdivestudios
TikTok ➡️ tiktok.com/@nightdive.studios
Discord ➡️ discord.com/invite/nightdivestudios
Facebook ➡️ facebook.com/NightDiveStudios
X | Twitter ➡️ https://x.com/NightdiveStudio
===================================
⏰ Timecodes ⏰
===================================
0:00 - Intro
1:20 - Early career path at Looking Glass Studios
3:04 - How Nate got involved with System Shock 2
4:26 - Early art direction for System Shock 2
6:33 - Crafting Citadel Station
11:46 - Designing with constraints using tools of the time
14:06 - Early character design, reskinned Thief characters
18:08 - Polygon gymnastics
21:00 - The sphincter of the Many
23:25 - The innovations of System Shock
26:00 - Favorite Easter egg
28:02 - Advice from an Art Director
===================================
#nightdive #deepdive #interview #podcast #gaming #systemshock2










