PowerhoofTVHere's a quick tutorial for my 2d Point 'n Click Adventure tool for Unity, PowerQuest! (This is an updated version of the one I made 5 years ago)
PowerQuest Intro + Quick TutorialPowerhoofTV2024-07-19 | Here's a quick tutorial for my 2d Point 'n Click Adventure tool for Unity, PowerQuest! (This is an updated version of the one I made 5 years ago)
Jump to: Intro (0:00) Drifter Dev Diary (0:12) Controller Inventory Wheel (1:14) Topic (3:46)PowerQuest Update 0.18 - Text Parser TutorialPowerhoofTV2024-04-30 | PowerQuest 0.18 Beta update is out, with a new Text Parser Template. Here's an explanation of how it works!
Jump to: Intro to Text Parsers (0:00) Project Setup (2:13) Parser Tab Overview, Ignored words and Synonyms (3:55) Parser Scripting Intro (6:46) Parser Scripting Basic Syntax (8:45) Matching Optional Words (13:40) Matching Wildcard Words (14:11) Matching Rest Of Line (15:28) Matching Quest Objects (16:05) More scripting tips (19:53)The Drifter - Dev Diary 15 (The Schedule)PowerhoofTV2024-03-20 | WARNING! Intensely boring subject! :P I ramble for half an hour about the Drifter schedule, how I've been measuring progress so far, where the project started and where it is now.
Jump to: Intro (0:00) Drifter Dev Diary (1:10) Topic (4:23)Dumb Heist TrailerPowerhoofTV2024-02-27 | Trailer for a game Dave made with his kid Tom (age 8) over a week!
The Summer King walks! The fellowship from Willows Dene has been split asunder, each a prisoner in grave, tomb or cell. Each faces their own peril, with only their wits to guide them against merciless brigands, the living dead, shadowfell, and the witches of Targoth.
The Telwynium: Book Three is an early 90s style point and click, with Sierra SCI0 style graphics, but with a fancy new-fangled point 'n click interface.The Drifter - Dev Diary 14 (Choosing Your Narrator)PowerhoofTV2023-11-24 | This time I talk about different narrator style in point 'n clicks! (I'm not talking about how to choose a voice actor to narrate your game, since I always just use our mate Adrian Vaughan :P)
Jump to: Intro (0:00) Drifter Dev Diary (0:20) Topic (2:19) 3rd Person (3:38) 2nd Person (7:22) Omniscient vs. Limited (7:58) 1st Person Narration Past (9:59) Framing Devices (12:13) 1st Person Immediate (12:54) Unreliable Narrators (14:13) Summary (15:28)The Drifter - Dev Diary 13 (Verbs, who needs em?)PowerhoofTV2023-11-06 | Catching up on a bit of what I've been up to recently, and then talking about how verbs are used in point 'n click interfaces, and the interface I settled on for The Drifter!
Jump to: Intro (0:00) Drifter Dev Diary (0:20) Verbs: History (5:34) Problems (8:34) Solution- Less verbs! (13:42) Also- More verbs! (21:02) In The Drifter (24:24) Telwynium, etc! (26:05)The Drifter - Grindhouse TrailerPowerhoofTV2023-09-07 | Wishlist The Drifter on Steam: store.steampowered.com/app/1170570/The_Drifter
A murdered drifter awakens. Alive again, seconds before his death. Hunted and haunted, help him untangle a mad web of conspiracy in this fast-paced point 'n click thrill-ride.
Grindhouse trailer made for Feardemic's Fear Fest 2023! It was really fun making a trailer focusing on cheesy horror tropes :DThe Drifter - Dev Diary 12 (Inspiration)PowerhoofTV2023-02-09 | Been a while since the last dev diary, time to start them up again! More word salad from me today, this time talking about what influences and inspiration I use, both for The Drifter, and in general as a game dev.
- Wishlist The Drifter on Steam - store.steampowered.com/app/1170570/The_Drifter - Catch the streams live on twitch: twitch.tv/duzzondrumsSpeedrun - The Telwynium Book 2 (4:16)PowerhoofTV2023-01-10 | Warning: Contains spoilers! This is my attempt at the Speedy Adventures short games challenge. Speedrunning Telwynium Book 2.
You've been betrayed! The magic wielding Aldor that rescued you from the hands of the shadowfell is dead. Your home town burns, and your only remaining childhood friend is held captive by those monsters, on the way to Targoth, south of the Burning Swamp.
But you are not alone. By your side is Drissa and Alethi, the two-headed Raakmiri rogue. The axe-wielding Uplander, Otarr. And of course, your army of skeletons.
The Telwynium: Book Two is an early 90s style point and click, with Sierra SCI0 style graphics, but with a fancy new-fangled point 'n click interface.Crawl - Switch Launch TrailerPowerhoofTV2022-11-22 | Crawl is finally out on Switch WOO!
Music: "Off to Osaka" and "Hall of the Mountain King" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0The Drifter - Dev Diary 11 (Investigative Gameplay)PowerhoofTV2022-11-10 | I've been streaming again, and had a quick chat about using information as inventory items for investigative gameplay!
With Return to Monkey Island, people have been discussing controller support for Point 'n Clicks, so thought I'd talk about their implementation, and my own for The Drifter!
I've just reached a bit of a milestone in development of The Drifter, finishing the second draft playable mockup. I thought I'd talk about the development stages the Drifter's gone through, and the differences between "Planning" and "Pantsing" as it relates to the design of a game. Rambling ensues!
- Wishlist The Drifter on Steam - store.steampowered.com/app/1170570/The_Drifter - Catch the streams live on twitch: twitch.tv/duzzondrumsThe Drifter - Dev Diary 8 (Player Goals)PowerhoofTV2022-08-18 | In an adventure game, players need to know what they're supposed to be doing or they get lost, bored and frustrated... But sometimes you have an area that you want them to be able to explore and discover for themselves. This is an issue I've been solving this week, pretty happy with how it's working out.
- Wishlist The Drifter on Steam - store.steampowered.com/app/1170570/The_Drifter - Catch the streams live on twitch: twitch.tv/duzzondrumsThe Drifter - Dev Diary 6 (Puzzle Dependency Charts)PowerhoofTV2022-07-21 | Showing off some cool spooky lighting we've been working on, then talking about a great design tool for making adventure games - Puzzle dependency charts!
- Wishlist The Drifter on Steam - store.steampowered.com/app/1170570/The_Drifter - Catch the streams live on twitch: twitch.tv/duzzondrums - Ron Gilbert's blog: grumpygamer.com/puzzle_dependency_charts - yEd: yworks.com/products/yedThe Drifter - Dev Diary 5 (An Animation Hack)PowerhoofTV2022-06-30 | This time I show my favourite animation tip that Barney (Powerhoof's art guru) taught me. Saves time and looks better! And it's one of the secrets behind the snappy, dramatic animation in The Drifter. I'm sure I butcher the explanation Barney, so sorry in advance ;)
Play the Telwynium Book One: powerhoof.itch.io/the-telwyniumThe Drifter - Dev Diary 2 (Game Jams)PowerhoofTV2022-06-02 | Since Adventure Jam is starting next week, I thought I'd have a ramble about Game Jams!
Adventure Jam: http://advjam.com Our game jam games: powerhoof.itch.io Wishlist The Drifter on Steam: store.steampowered.com/app/1170570/The_DrifterThe Drifter - Dev Diary 1 (Non Puzzles)PowerhoofTV2022-05-26 | I'm trying out something where I give an update on The Drifter, and chat briefly about a random topic. I'm recording these at the start of a dev stream and doing zero editing so they can be minimal effort (because I have no time to spare!). My idea is that doing it the easy way, I'll be able to keep up with it.
Today's topic is 'Non Puzzles' in adventure games. Basically, puzzles that are so obvious, you can't really call them a puzzle at all. Is there any value to them? Should they just be streamlined out of the design?
If anyone has thoughts on the topic, I'd love to see it in the comments!
Wishlist The Drifter on Steam: store.steampowered.com/app/1170570/The_Drifter Catch the streams live on twitch: twitch.tv/duzzondrumsSpeed Run - The Telwynium (4:55)PowerhoofTV2022-04-04 | The Telwynium was picked for this months short-challenges on the Speedy Adventures discord, so I had to have a go. I was just aiming for sub 5 mins, so happy with that. Looking forward to seeing what other runners can do! Play The Telwynium here- powerhoof.itch.io/the-telwynium
See the other runner's times here- youtu.be/B8ZTuvOfZWMPowerQuest Update 0.15 - Gui System TutorialPowerhoofTV2022-02-18 | PowerQuest 0.15 update is out, and one of the big new features is a more integrated Gui System. So this video gives an example of it in action.
This is a much slower & longer tutorial than the overview video (youtube.com/watch?v=ZJR85alnGIU), and I cover a lot of random things. In retrospect should have made it shorter.
I intended to make more of these, however it took a long time to make this (even rough as it is) so I'm not sure if I will. If it's helpful though, let me know and also what specific topics to cover in future!
Jump to: 0. 0:00 Intro + Dialog tree examples 1. 2:40 What we're going to work on 2. 4:13 Unity editor layout 3. 5:02 Basic dialogue scripting 4. 6:35 Creating a new dialog tree 5. 6:58 Dialog tree editor overview 6. 8:32 Editing option scripts 7. 9:31 Starting dialog trees 8. 11:32 Comments 9. 12:00 Stopping dialog trees 10. 13:10 Turning options on & off 11. 15:04 Scripting API (How to find scripting commands yourself) 12. 17:27 Mixing code with dialogue 13. 19:52 Sub-trees technique 1 (OptionOn/Off/OffForever) 14. 25:27 Sub-trees technique 2 (Goto/GotoPrevious) 15. 31:30 Sub-trees technique 3 (Inline Dialog Trees) 16. 37:14 'Test Dialog' button 17. 38:07 Other nifty scripting tips 18. 42:40 Exporting Script & CSV 19. 47:47 Recording & importing voices 20. 51:45 Lip-sync 21. 56:24 Editing the dialog tree GUI 22. 58:15 OutroPowerhoof: Hoof Corner 1 (Intro)PowerhoofTV2020-08-13 | We're hoping to share a little more of our game development process, so I've set up the Hoof Corner, as a place for us to post all kinds of stuff relating to game dev.
Animation tips, shader techniques, tools, design process etc :)PowerQuest Intro + Quick Tutorial (Old)PowerhoofTV2020-06-12 | There's an updated version of this video here: youtu.be/Mq8MemR_7i4
Here's a quick tutorial for my Unity Adventure Game Toolkit, PowerQuest!
Jump to: 0. Intro- 0:00 1. Set up new project- 1:34 2. Unity/PowerQuest interface overview- 3:16 3. Room interface overview- 7:14 4. Scripting Intro- 10:09 5. New Character Setup- 15:19 6. New Room Setup- 22:28Meet Powerhoof (2014)PowerhoofTV2019-12-20 | Dave made this powerhoof profile video in early 2014 and promptly forgot about it. lolAcid Knife - Sneak PeekPowerhoofTV2019-10-31 | A very early look at one of our new games under development... more to come soon!The Drifter - RevealPowerhoofTV2019-10-22 | Announcing The Drifter, our upcoming Pulp Adventure Thriller! Website - http://thedriftergame.com Wishlist now on Steam - store.steampowered.com/app/1170570/The_Drifter
A drifter, murdered, finds himself alive again seconds before his death. Struggling to maintain his sanity, can he unravel the conspiracy surrounding his condition and those hunting him?Regular Human Basketball Launch TrailerPowerhoofTV2018-08-01 | Our second silly multiplayer game is OUT NOW!
Alluvium is a a pulp adventure thriller that'll have you on the edge of your seat till the final click!
After his plane crashes on a remote stretch of Papuan coast, civil engineer Ian Forester is left stranded, hungry, and alone. He must survive the untamed wilderness, wait for rescue... and pray his dark secret doesn't catch up to him.
Made in two weeks for #AdvJam2018Crawl behind-the-scenes unfinished contentPowerhoofTV2018-01-10 | ...Sleepy Orphan Simulator (made for Ludum Dare 39)PowerhoofTV2017-08-02 | This is going to spoil all the puzzles, so don't watch it all if you still want to play and try to figure them out :)PowerQuest Development - Part 3: ScriptingPowerhoofTV2017-06-08 | This is a 3 part series showing off the adventure game system I've been making for Unity.
This final vid shows my approach for adding dialog, interactions and puzzles to scripts.
Other Links: - Our website: http://powerhoof.com - PowerSprite Animator: http://u3d.as/A1o - Peridium: powerhoof.itch.io/peridiumPowerQuest Development - Part 2: EditorPowerhoofTV2017-06-07 | This is a 3 part series showing off the adventure game system I've been making for Unity.
Part 2 shows how I set up a room, props, characters and inventory using the tools I've made.
Links: - Our website: http://powerhoof.com - PowerSprite Animator: http://u3d.as/A1o - Peridium: powerhoof.itch.io/peridiumPowerQuest Development - Part 1: BackgroundPowerhoofTV2017-06-06 | This is a 3 part series showing off the adventure game system I've been making for Unity.
In Part 1, I walk you through my history making adventure games using Adventure Game Studio, and the workflow I wanted to build into our system for Unity.
I recorded a bunch of dev logs throughout the week we made it, and I've stitched them together for your enjoyment! Listen to me mumble about design process, planning, some random details of the tools we use, and show how it came together.Crawl: Behind the Scenes (Animation Process)PowerhoofTV2017-04-11 | Just a little look at my process for animating a scene from our launch trailer :)
narration by Adrian Vaughan http://adievaughan.comAsking Gabe for permission...PowerhoofTV2017-04-09 | Thought I'd share the pretty silly email I wound up sending to Gabe Newell, to ask permission when we put him in the game :)
Music: Brandenburg Concerto No. 4 in G, Movement I (Allegro), Exhilarate, & Toccata and Fugue in D Minor by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0The Maitre D Speedrun - 8:27PowerhoofTV2017-04-07 | Everyone knows there's no money in game dev, so Dave has a go at being a speedrunner instead. That's where the big bucks are at.
Saw Matire D is on the SGDQ 2017 playlist and was super excited! Had to jump in and try out my own stretch tech and lotion routing skills (and try and get those terms into household speedrunner parlance). You're allowed to speedrun your own games right?
Shoutout to nerd_squared for speedrunning our game and giving me incentive to try it! twitch.tv/n3rd_squared
Play The Maite D here: powerhoof.itch.ioCrawl: Behind the Scenes (Narrator Voice Recording)PowerhoofTV2017-04-06 | Just a little glimpse at the incredibly professional process behind our ghastly narrator :)
"Bummin on Tremelo" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0Crawl Launch AnnouncementPowerhoofTV2017-03-15 | Crawl is finally ready, and launching on April 11th, not just for PC, but Xbox One and PS4Streamlining unity dev with some hacky tools (NotGDC)PowerhoofTV2017-03-03 | Dave rambles for half an hour about our workflow and creating little tools to make things easier. (For #NotGDC 2017).
I'm pretty bad at talking on camera, words come out all wrong half the time, so feel free to tweet at/email me if you want more info :) @duzzondrums, dave @powerhoof.com