Uploaded July 2021 | Updated September 2026, 1 week ago
I do have the full Myst game implemented in Apple II 40x40 Lo-res, but everyone wants more resolution.
Here's a proof of concept of hi-res using a vector lib (this is done because hi-res images are 8K and even compressed you can't fit many in memory/disk, but vector graphics are much smaller).
More info and disk images see here: deater.net/weave/vmwprod/mist_hgr
I do have the full Myst game implemented in Apple II 40x40 Lo-res, but everyone wants more resolution.
Here's a proof of concept of hi-res using a vector lib (this is done because hi-res images are 8K and even compressed you can't fit many in memory/disk, but vector graphics are much smaller).
More info and disk images see here: deater.net/weave/vmwprod/mist_hgr










