My Unfinished Gameplay of 2.2 @KneeVan_
My Unfinished Gameplay of 2.2  @KneeVan_
Uploaded July 2025 | Updated September 2026, 2 hours ago
All layouts are in chronological order of date made

0:00 - Holography
Right at the start of 2.2 I had a plan to make early 2.2 slop to try and capitalize off the rate standards being so low just to see if I could get creator points but then I got too lazy to make it remotely presentable, let alone finish it. Please do not take this one seriously it's genuinely so bad lmao.

1:07 - Wailord Rave II
This was a Team BAW collab that never really saw the light of day. It was meant to be a quick early 2.2 collab, but then as the update went on and it wasn't done we kind of lost motivation because it kind of defeated the purpose. This was actually going to be a collab where we tried to decorate too.

1:26 - Chaeri
Started making a solo to this as part of a layout album to Mercurial World with Happy but motivation died out and also I felt so much pressure to do this song justice that nothing I made felt good enough

2:15 - Summit
Was part of a DLHQ collab but lost motivation because they wanted it to be extreme and I could not think of a way in hell to buff this without making it so incredibly bad

2:26 - One Night In Tokyo
Latko asked if I wanted to be apart of a collab to this song and I said yes but then ran out of motivation and stopped :(. Had some good ideas but also its a bit messy

3:00 - Bodys
This was meant to be my next big solo. I planned on building to the entire 6 minute song and granted I made it farther than I expected. In retrospect I think I am only truly happy with the first drop section (which genuinely I think turned out super super cool). Theres also a lot of offscreen gameplay because I intended on fixing it later with camera offsets. The last drop I started doesnt even work properly yet because I was still in the process of making it, the idea was the have a ship straight flying through the middle of a cube being hit up and down by the slopes, and I think at one point it sort of worked but I could not get it to even once on this showcase.

6:32 - Burbank House
Honestly not a bad start. Probably could have tweaked this and continued it but I just didn't for whatever reason.

6:43 - Earfquake
I think I hit a nice vibe at the start but I dont really like the gameplay in the main verse at all in retrospect. I could maybe see myself continuing this but overhauling that section if I picked it back up

7:25 - Psychoboost
Just kinda built this for fun. Had some cool ideas here and there but it kinda just turned out to be speedcore slop by the end. Those ball clicks with the camera gimmick are fire though.

7:53 - Payphone
Genuinely only made this as a gag to make Blizzard laugh and it turned out kinda cool until I tried extending it a little and made it bad. Highkey though this dual changed how my brain functioned when making gameplay and was a lowkey turning point in my dual gameplay though which is crazy.

8:12 - Don't rely on other men
Just made this to see what I could do with it. Had some vague ideas in my head and none of them translated as well into the editor as I had hoped. Oh well.
My Unfinished Gameplay of 2.2Darkened by Bianox 100% | Extreme DemonPump It Up XX | Brain Power S16 (Stage Pass)
KneeVan |

My Unfinished Gameplay of 2.2

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