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Campus Gotland GAME | My Top 10 Lessons From A Decade in the Games Industry @CampusGotlandGAME | Uploaded December 2020 | Updated October 2024, 4 hours ago.
https://game.speldesign.uu.se/blog/alumni-guest-lectures-wed-16th-dec/

Emma Johansson, Creative Director @ Runaway Play
Emma Johansson graduated from Game Design & Graphics in 2009. She has shipped 10+ titles across multiple platforms, and is currently living in New Zealand working as Creative Director at Runaway Play. Emma is leading the company’s product development process as well as the company’s creative vision. Emma’s passion lies in creating beautiful, wholesome and inclusive games.

Abstract:
“The games industry is always changing, but there are some lessons to be learnt from game development that always stay the same! During this talk Emma will share her top 10 lessons learnt from over a decade of experience working in the games industry.”
My Top 10 Lessons From A Decade in the Games IndustryGGC Preview - Lyric RunDaidala, 1st year project, 2021Olle Jansson - Opening RemarksPotatoReaper, 1st year projects, 2022Saving PIPO, 1st year project, 2021Live playthrough of GGC games with Soundmaster PeaceSimugens, 2nd year project, 2020Armored Division, 1st year project, 2020Sunset Mystery, 2nd year project, 2019Small Planets, 2nd year project, 2021GGA 2008: Vertigo (Pwnage Award)

My Top 10 Lessons From A Decade in the Games Industry @CampusGotlandGAME

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