My Tips to actually Release a Game this Year.. @Aarimous
My Tips to actually Release a Game this Year..  @Aarimous
Uploaded February 2026 | Updated September 2026, 3 weeks ago
This is part two of my monthly series where I'll talk about actually releasing a game this year. It will be following along the various things Thornity and I are doing, but then I'll also try and translate that into how you can think about things if this is your first time releasing a game on Steam!

#gamedev #indiedev #aarimous

Checkout my games on Steam: store.steampowered.com/developer/aarimous

Steam Next Fest: partner.steamgames.com/doc/marketing/upcoming_events/nextfest/2026june

If you're in the Twin Cities (Minnesota) come checkout IGDA TC:
igdatc.org

Game Dev Coaching ($100/hr):
tidycal.com/aarimous/game-dev-coaching

My Podcast: @ScopeCreepers

My other Social Media:
Discord: discord.gg/qSs4QAsmf9
Twitch: twitch.tv/aarimous
Bluesky: https://bsky.app/profile/aarimous.com
Itch: aarimous.itch.io
My Tips to actually Release a Game this Year..How I make my VFX in GodotLearning Game Dev ToolsHexagod - Official Steam Next Fest TrailerMining Tiles in GodotIs my game better turn based?Most Noita Thing EverHow I do Sound Effects in GodotCards, Hexagons, and Workers - Hexagod DevlogWe made a mistake..Is the Game Fun?After 3 Months of Full Time Solo Game Dev..
Aarimous |

My Tips to actually Release a Game this Year..

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