Uploaded April 2020 | Updated September 2026, 2 weeks ago
Over the past several years, I've had a weird & frankly pretty bad way of handling Requests. To put it simply: I handled Requests like they were Suggestions where I would pick & choose which ones to do based off if I liked the idea and/or was already going to do the same idea.
That said, I've only done a few Requests in general and even then some barely count because they were ideas I was already going to do.
The main reason I handled these like Suggestions (without actually realizing it at the time) was because I am very inconsistent with working on my own projects. I have a short attention span and I'm a perfectionist so I always put in a ton of effort to the things I make but will take multiple breaks of varying lengths because of my interest & motivation jumping around.
When I start to lose interest in a project, I begin to fall into the "just get it done" mindset where I will ignore mistakes/issues as well as cut corners. Not only does that lower the quality of final product but I get annoyed & frustrated looking back at product. It makes me want to go back & fix things & in some cases completely redo stuff if it was rushed.
Since this usually happens much later, I've found it better to just take a break from a project when I stop putting in 100 or more % effort to avoid having to redo things later. As previously mentioned though, there can be several breaks causing a project to take a while to complete. I, and probably a lot of my subscribers, can think of multiple instances like this. I am not trying to sound proud of any of this, just stating facts.
Obviously this is not a good thing to do when handling Requests because it forces the person who asked for it to wait longer than expected. Although I have had the foresight to just ignore & deny multiple requests, there has been one request I took where the person was very patient with me and another where the person wasn't so patient.
Those two were the main motivators for me finally getting around to making an official video regarding Requests as well as helping me decide what to actually do since I've had a flimsy way of going about this:
I am not taking any more Requests from this point on, and by extension I am never taking a Commission.
Commissions are basically Requests that also involve money which unlike other people, would not motivate me to get stuff done faster...or well it would motivate me but the quality would certainly decrease over time. There's also the issue of calculating payment based off time to complete the thing which with the whole thing about my motivation would run into issues. Also in general everything is more complicated when money is involved.
It's just better if I never accept a Commission, on the plus side that means nothing I make is ever motivated by money. Everything I make & release has some level of passion put into it, if not full of passion because that's what my stuff is: Passion Projects
Nobody paid me to make something I didn't want to do, the few Requests I have done over the past several years were because I really liked those ideas so there was always something about the idea that I enjoyed.
Now since I've been comparing my bad method of handling Requests to what Suggestions are, might as well say my new stance on that:
You can suggest me things but most of the time I'm going to ignore them.
If I do the suggestion it's either because I already had the idea or I added it as a part of a project I was already working on which then I'll give credit. Occasionally I get suggested things that are simply too good to ignore & it wouldn't be fair for me to act like I came up with the idea on my own.
I should've done this years ago but at least now I have the hindsight, foresight & frankly just enough experience to know that THIS is how I'm going to handle things from now on.
Over the past several years, I've had a weird & frankly pretty bad way of handling Requests. To put it simply: I handled Requests like they were Suggestions where I would pick & choose which ones to do based off if I liked the idea and/or was already going to do the same idea.
That said, I've only done a few Requests in general and even then some barely count because they were ideas I was already going to do.
The main reason I handled these like Suggestions (without actually realizing it at the time) was because I am very inconsistent with working on my own projects. I have a short attention span and I'm a perfectionist so I always put in a ton of effort to the things I make but will take multiple breaks of varying lengths because of my interest & motivation jumping around.
When I start to lose interest in a project, I begin to fall into the "just get it done" mindset where I will ignore mistakes/issues as well as cut corners. Not only does that lower the quality of final product but I get annoyed & frustrated looking back at product. It makes me want to go back & fix things & in some cases completely redo stuff if it was rushed.
Since this usually happens much later, I've found it better to just take a break from a project when I stop putting in 100 or more % effort to avoid having to redo things later. As previously mentioned though, there can be several breaks causing a project to take a while to complete. I, and probably a lot of my subscribers, can think of multiple instances like this. I am not trying to sound proud of any of this, just stating facts.
Obviously this is not a good thing to do when handling Requests because it forces the person who asked for it to wait longer than expected. Although I have had the foresight to just ignore & deny multiple requests, there has been one request I took where the person was very patient with me and another where the person wasn't so patient.
Those two were the main motivators for me finally getting around to making an official video regarding Requests as well as helping me decide what to actually do since I've had a flimsy way of going about this:
I am not taking any more Requests from this point on, and by extension I am never taking a Commission.
Commissions are basically Requests that also involve money which unlike other people, would not motivate me to get stuff done faster...or well it would motivate me but the quality would certainly decrease over time. There's also the issue of calculating payment based off time to complete the thing which with the whole thing about my motivation would run into issues. Also in general everything is more complicated when money is involved.
It's just better if I never accept a Commission, on the plus side that means nothing I make is ever motivated by money. Everything I make & release has some level of passion put into it, if not full of passion because that's what my stuff is: Passion Projects
Nobody paid me to make something I didn't want to do, the few Requests I have done over the past several years were because I really liked those ideas so there was always something about the idea that I enjoyed.
Now since I've been comparing my bad method of handling Requests to what Suggestions are, might as well say my new stance on that:
You can suggest me things but most of the time I'm going to ignore them.
If I do the suggestion it's either because I already had the idea or I added it as a part of a project I was already working on which then I'll give credit. Occasionally I get suggested things that are simply too good to ignore & it wouldn't be fair for me to act like I came up with the idea on my own.
I should've done this years ago but at least now I have the hindsight, foresight & frankly just enough experience to know that THIS is how I'm going to handle things from now on.
![BIG Update for Bowsette as a Peach Clone [Brawl/Project M Mod]
Happy Valentines Day! Heres an update no one else asked for to a mod no one else asked me to make and this time, the mod isnt exclusively for Project M + BrawlEx! The mod can now be used with regular BrawlEx as well as Legacy XP! There is also a version designed for the 50 Costume Code which utilizes 3 Optional Costumes as additional outfits.
Bowsette has been overhauled to have a Much Better Model, 2 New Costumes, a Deeper Voice, a Rebalanced Moveset, some New Animations, and a Brand New Final Smash that works...not as well as I wouldve liked but I did the best I could with the limitations of Peachs moveset.
Overall I think the mod is now much better than before and would recommend replacing it if you already use it...however I did release this update as a separate zip folder since it changes so much from the old version. In other words, if you end up preferring the old version then you can go to the download found in this videos description: https://www.youtube.com/watch?v=54Wfx2AckUw
Download: https://drive.google.com/file/d/1V_chNpJg1fcmiMRkv3svKN1m15zxLplv/view
Edited files so this mod can be used with my Daisy mod:
https://drive.google.com/file/d/1R2xfkXc_W0b_h2YCgwX4VlfPNxoR54lN/view BIG Update for Bowsette as a Peach Clone [Brawl/Project M Mod]](https://i.ytimg.com/vi/EGcuArh01ns/mqdefault.jpg)



![Peach & Daisys Hammer Suits [Model Import Preview]
This Channels Targeted Audience is 13 Years & Older.
The age you are SUPPOSED to be when making an account.
Although this video does not contain anything inappropriate for children, that does not mean that the video is aimed at them but instead can be viewed by All Ages.
EDIT: The mod is finished and has been released already: https://www.youtube.com/watch?v=w7DS45UM2og
The way the Hammer Suits work is instead of being a separate model like the Propeller or Penguin Suits, they are alternate textures for the Main Body & Head and thus share the same bones.
As Ive explained multiple times in the past, the Players ignore any added bones so I am not able to give the Hammer Suit any exclusive bones which means I can not do something major like giving Peach & Daisys Hammer Suit actual legs without giving the main body leg, which remember: the Dress bones are edited Leg bones. While I can give them an exclusive model thanks to Texture Transparency, it would still have to be rigged to the same bones which do not fit the legs at all, and even if they did, the legs would be rotated extremely weird.
On the bright side: This design actually works with Newer because Mario & Luigis Hammer Suits are just recolored overalls with a shell & helmet. Within the context of Newer and not 3D World, which you should ignore anyways, Peach & Daisys Hammer Suits dont look inaccurate.
By the way, voices are done and so are the main animations. Now its editing the Cutscene animaions for both the Original game and for Newer, as well as do the icons for Newer.....and continue to mess around with the Penguin Suits design. Peach & Daisys Hammer Suits [Model Import Preview]](https://i.ytimg.com/vi/FPiOIzuJ5tk/mqdefault.jpg)

![Peach & Daisy can now Fight Bowsette in NSMBW [Mod]
This Channels Targeted Audience is 13 Years & Older.
The age you are SUPPOSED to be when making an account.
This video contains some Sensitive Material that is not appropriate for children under 13 Years Old. Specifically: A female character wearing an outfit with a decent amount of cleavage as well as jiggle physics.
I got requests to combine my Play as Peach & Daisy and Fight Bowsette mods because of conflicting sound files, as all voice clips are in handled by the same file.
SFX Download: https://drive.google.com/file/d/1DFDwkVpVEZOAjriQjLyfC-1aTgGx_4xd/view
Play as Peach & Daisy: https://www.youtube.com/watch?v=w7DS45UM2og
Fight Bowsette: https://www.youtube.com/watch?v=mnQizdVF99U
Music Used:
Crystalline Caverns (Yoshis Island OC Remix) Peach & Daisy can now Fight Bowsette in NSMBW [Mod]](https://i.ytimg.com/vi/GgvUz_Cymtw/mqdefault.jpg)


![Hand & Texture Update for Play as Bowser in SM64 [Model Import]
This Channels Targeted Audience is 13 Years & Older.
The age you are SUPPOSED to be when making an account.
Although this video does not contain anything inappropriate for children, that does not mean that the video is aimed at them but instead can be viewed by All Ages.
The Blender Plug-In has been updated to not duplicate textures for every limb, which previously prevented Bowser from having alternate hands as he simply had too many (duplicated) textures & polygons.
Textures are no longer restricted to 32x32 so Bowser now has all of his original texture sizes.
HUGE thanks to kurethedead for making this plug-in for Blender: https://www.smwcentral.net/?p=viewthread&t=93895
Because the textures are imported out of Toads Tool 64s range, in order to change Bowsers eyes youll have to create a texture pack and load that through a plug-in like Rice Video.
Quad64 however can edit imported textures, so editing Bowsers eyes is easy for that version of the patch which is what the Magenta Screen patch is compatible with.
Thanks to GeoshiTheRed for telling me the hex offset for the caps colors.
Thanks to Quasmok for telling me where the hex offset was for Marios shadow.
PPF Patch Download:
https://drive.google.com/file/d/1To0-4ZWbN2XVFL-j9P_LIwQROORniiFE/view
Simply apply the patch to a clean SM64 rom that has been opened with the SM64 Editor 2.0.6. Opening with 2.2 or 2.2.3 will corrupt Tiny Huge Island.
BPS Patch Download:
https://drive.google.com/file/d/128CiVflL9gRGLZmd13vDPcZqarjbU88U/view
Apply to a clean SM64 8mb rom, aka the rom before its opened or extended with any of the hacking tools.
SM64 Editor 2.0.6 (Reupload): https://drive.google.com/file/d/1aq0tjr5oq0Yb3ypFjsKvz1_yVjRptfAM/view
Quad64 PPF Patch Download:
https://drive.google.com/file/d/1RfdZUK14K_VBtIidox7tAPS2Lr3FJQki/view
Simply apply the patch to a clean SM64 rom that has been opened with the SM64 ROM Manager.
Quad64 BPS Patch Download:
https://drive.google.com/file/d/1fVIZ9AouCYR3e4rj3Gl5Rds7A78GsyRQ/view
Apply to a clean SM64 8mb rom, aka the rom before its opened or extended with any of the hacking tools.
Magenta Screen PPF Download:
https://drive.google.com/file/d/1WnzVeUaVmwV5fTSStva6y7GDPityojYQ/view
Simply apply the patch to a clean SM64 rom that has been opened with the SM64 ROM Manager.
Magenta Screen BPS Download:
https://drive.google.com/file/d/1CQH6kqe8u-0f0LwxiDHazlbiskVlqdXE/view
Apply to a clean SM64 8mb rom, aka the rom before its opened or extended with any of the hacking tools.
FaceBook Page: https://www.facebook.com/StupidMarioBros1Fan
Twitter: https://www.twitter.com/StupidMarioFan1
All Copyrighted Materials belong to their respective owners. I do not claim to own anything related to Mario. I only claim to own the hack & video themselves. Hand & Texture Update for Play as Bowser in SM64 [Model Import]](https://i.ytimg.com/vi/HFcqVWsBP0I/mqdefault.jpg)
![You Burned My House [FNaF Blender]
Toy Freddy yells at Toy Bonnie after losing his house in Minecraft.
Originally this was just going to be the phone stuff but the video kept being automatically converted into a YouTube Short because it wasnt Widescreen. Rather than cropping the footage I decided to add onto it with some Minecraft footage and Toy Chica is also playing with them.
I honestly wouldnt care if YouTube Shorts was exclusive to Mobile but its not and is straight up an inferior way to watch videos on Desktop & TV so the fact we cant manually choose if a video is turned into a Short is infuriating.
Animated in Blender 3.3.0
While not the exact same, this Behind-the-Scenes Video for another FNaF Blender animation I made covers the basic process if youre interested:
https://www.youtube.com/watch?v=398v3QDRndo
CREDITS & DOWNLOAD LINKS:
FNaF 2 Animatronics:
https://www.deviantart.com/razvanandrei123/art/UFMP-FNAF-2-Pack-3-0-Port-RELEASE-954158007
FNaF 2 Map (edited for the video):
https://www.deviantart.com/stupidfaceaaron/art/Fnaf-Map-Pack-Blender-2-8-Release-851502015
Headphones (edited for the video):
https://poly.pizza/m/ao4rDws4elf
Toy Freddy Minecraft Skin:
https://www.planetminecraft.com/skin/fnaf-toy-freddy/
AUDIO USED:
You burned my house to the ground full story:
https://www.youtube.com/watch?v=F9ZG-a5sLrI
Super Mario 64 Remastered - File Select:
https://www.youtube.com/watch?v=G4AlwkwyQH0
Twitter: https://www.twitter.com/StupidMarioFan1 You Burned My House [FNaF Blender]](https://i.ytimg.com/vi/HyBeR1Y2M_M/mqdefault.jpg)