Lets Talk Game Design | My N64 Horror Game - Mini Devlog @LTGD | Uploaded July 2022 | Updated October 2024, 1 hour ago.
I'm making a first-person horror game! And in that game, we're having low-poly style N64 models and textures, a lot of fog, and some terrifying monster AI. In this mini devlog update, we've got some basic monster behaviour, some colouring, a 'panic sprint', a lot of atmosphere and unified N64 low-poly models and textures, and some basic behaviour locked down. All in all, not bad! Terrifying, nearly. Now to aim for Five Nights At Freddys...
BUY reIterate() ON STEAM ►►► store.steampowered.com/app/1531620/reIterate
FOLLOW ME ON TIKTOK ►►► tiktok.com/@zayneblack
FOLLOW ME ON TWITTER ►►► twitter.com/ZayneDoesThings
JOIN OUR DISCORD ►►► discord.gg/QezN7wTHzj
I'm making a first-person horror game! And in that game, we're having low-poly style N64 models and textures, a lot of fog, and some terrifying monster AI. In this mini devlog update, we've got some basic monster behaviour, some colouring, a 'panic sprint', a lot of atmosphere and unified N64 low-poly models and textures, and some basic behaviour locked down. All in all, not bad! Terrifying, nearly. Now to aim for Five Nights At Freddys...
BUY reIterate() ON STEAM ►►► store.steampowered.com/app/1531620/reIterate
FOLLOW ME ON TIKTOK ►►► tiktok.com/@zayneblack
FOLLOW ME ON TWITTER ►►► twitter.com/ZayneDoesThings
JOIN OUR DISCORD ►►► discord.gg/QezN7wTHzj