Uploaded February 2026 | Updated September 2026, 2 weeks ago
Learn how to bake high‑poly details onto a low‑poly model using a clean, game‑ready workflow. In this tutorial, I walk through mesh prep, cage setup, normal map baking, and texture cleanup to help you get artifact‑free results in your 3D models.
This video was inspired by techniques from @RocketLasso / Chris Schmidt, whose breakdowns have shaped a lot of my own workflow. You can check out the RocketLasso tutorial that influenced this video here:
youtu.be/VRfytVKkNQw?si=Oi2rYTn5J9TMCr1s
If you’re learning high‑poly to low‑poly baking, normal maps, or game‑ready asset creation, this walkthrough will help you build a reliable pipeline from sculpt to final textures.
About Winbush
Jonathan Winbush is a multi–award-winning motion graphics artist who has worked professionally since 2006. His credits span blockbuster films and major franchises including Fantastic Four: Rise of the Silver Surfer, Iron Man, Transformers, My Little Pony, LEGO Harry Potter, and Power Rangers. Since discovering Unreal Engine in 2019, Winbush has become a leading voice in bringing real-time technology to motion design, pioneering workflows that empower artists to create faster, more dynamic, and uncompromised visuals.
🚀 Join the Creative Journey! youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA/join
🆓 Free Unreal Engine 5 Course2 Begin your adventure here: youtube.com/playlist?list=PLsT3JzWX_BXpdWFf_SNIBZlIgVptds_QW
☕ Enjoying the content? Buy me a coffee: ko-fi.com/winbush
🛍️ WINBUSH DEALS FOR YOU Check out my affiliate links for special deals!
🔗5% off any Rokoko order! glnk.io/lr197/winbush use code rkk_winbush5
🔗 Pixel Lab Store: tinyurl.com/yaazxzog
🔗 My Amazon Storefront: amazon.com/shop/winbush
📱 FOLLOW ME ON SOCIAL MEDIA
Instagram: instagram.com/jonathanwinbush
BlueSky: https://bsky.app/profile/winbush.bsky.social
Threads: threads.net/@jonathanwinbush
TikTok: tiktok.com/@winbushhere
#winbush #animation #cinema4d #gamedevelopment #3dscanning
Learn how to bake high‑poly details onto a low‑poly model using a clean, game‑ready workflow. In this tutorial, I walk through mesh prep, cage setup, normal map baking, and texture cleanup to help you get artifact‑free results in your 3D models.
This video was inspired by techniques from @RocketLasso / Chris Schmidt, whose breakdowns have shaped a lot of my own workflow. You can check out the RocketLasso tutorial that influenced this video here:
youtu.be/VRfytVKkNQw?si=Oi2rYTn5J9TMCr1s
If you’re learning high‑poly to low‑poly baking, normal maps, or game‑ready asset creation, this walkthrough will help you build a reliable pipeline from sculpt to final textures.
About Winbush
Jonathan Winbush is a multi–award-winning motion graphics artist who has worked professionally since 2006. His credits span blockbuster films and major franchises including Fantastic Four: Rise of the Silver Surfer, Iron Man, Transformers, My Little Pony, LEGO Harry Potter, and Power Rangers. Since discovering Unreal Engine in 2019, Winbush has become a leading voice in bringing real-time technology to motion design, pioneering workflows that empower artists to create faster, more dynamic, and uncompromised visuals.
🚀 Join the Creative Journey! youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA/join
🆓 Free Unreal Engine 5 Course2 Begin your adventure here: youtube.com/playlist?list=PLsT3JzWX_BXpdWFf_SNIBZlIgVptds_QW
☕ Enjoying the content? Buy me a coffee: ko-fi.com/winbush
🛍️ WINBUSH DEALS FOR YOU Check out my affiliate links for special deals!
🔗5% off any Rokoko order! glnk.io/lr197/winbush use code rkk_winbush5
🔗 Pixel Lab Store: tinyurl.com/yaazxzog
🔗 My Amazon Storefront: amazon.com/shop/winbush
📱 FOLLOW ME ON SOCIAL MEDIA
Instagram: instagram.com/jonathanwinbush
BlueSky: https://bsky.app/profile/winbush.bsky.social
Threads: threads.net/@jonathanwinbush
TikTok: tiktok.com/@winbushhere
#winbush #animation #cinema4d #gamedevelopment #3dscanning



