My Doom mod is too strong @REVOKE-33
My Doom mod is too strong  @REVOKE-33
Uploaded September 2026 | Updated September 2026, 3 weeks ago
Jokes and clickbaity titles aside yeah, it's another MBF21 mod.
"Oh but I thought you were done with MBF2-"
Shush. I do what I want and my goals are mysteries even to myself.
Anyway, this is meant to be a sort of tutorial mod. Lots of commentated code, shows some of the cool things you can do in this standard and will be paired with a video explaining things further later.

To-do is adding some nicer effects, balancing a bit more, polishing it a little more and coming up with a chainsaw replacement that doesn't suck.

Machete - doomworld.com/idgames/levels/doom2/Ports/megawads/machetefinal
My Doom mod is too strongAbyssal Apocrypha | 04: The Alchemist [Doom 2]Prodeus user maps | Found Footage: Backrooms-themed and extremely creativeSpectacle Creep + Brutal Doom v22 | E1M8: Phobos Anomaly #doom #gaming #retroDoom: Lowtech Remake and a few other modsDoom 2 | Atolladero + Pvt. Stone | Big OTex map with lots of combat!Necrofane (demo): A dark fantasy dungeon crawler[no commentary] Doom  | Eternal Damnation + mods | E4M1: Cocytus RealmSable Blind got an update  #doom #games #warhammer40k #retro  #gaming[Marathon] Divine Twilight chapter 1: Pathway through the DarknessProdeus user maps | The Slipgate Complication: Quakes E1M1, reinterpreted in ProdeusEviternity | Episode 1: Archaic + Sable Blind [Doom 2]
REVOKE |

My Doom mod is too strong

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