@MartinKlekner
  @MartinKlekner
Martin Klekner | My Character Creation Pipeline 2/5 - Character Creator @MartinKlekner | Uploaded 2 years ago | Updated 1 hour ago
In the second part of the series we'll have a look at texturing the character with SkinGen and adding some hair and beard, before exporting to iClone.
Reallusion products: reallusion.com

Part 1 of the series: youtu.be/rX5rQGllZEc

Links:
heroesofbronze.com
reallusion.com
martinklekner.gumroad.com
patreon.com/MartinKlekner

Timestamps:
00:00 - Intro
00:39 - Skingen Basics
06:15 - Adding texture layers
09:35 - Makeup layers
10:21 - Hair & Beards
14:05 - Export to iClone


#characterCreator #iClone #Blender
My Character Creation Pipeline 2/5 - Character CreatorTimelapse: Modeling a Modular Building Asset (Blender 2.8)Physical Open Waters addon for Blender is amazing!My 7 Tips for Blender UsersThe Addons of Heroes of Bronze #3 - Geo-ScatterMartin Klekner Blender Showreel 2023How to Quickly Add Large-Scale Landscape into Blender using World CreatorMaking an Architectural Asset (Substance Painter) Tutorial p.7 Substance BronzeQuickly Add Landscapes to Blender using World Creator 2022 - 1/3 Basics & FiltersGEO-SCATTER Features I LoveHeroes of Bronze - Directors CommentaryMy Character Creation Pipeline 3/5 - iClone

My Character Creation Pipeline 2/5 - Character Creator @MartinKlekner

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER