Uploaded November 2025 | Updated September 2026, 1 day ago
I made a huge mistake mixing Unity's terrain tool with my voxel game. Here's how I completely rebuilt the terrain from scratch. ๐ฎโ
๐ Chapters
00:00 โ The Problem
00:45 โ Region & Town Blueprint
01:47 โ Modelling the New Voxel World
02:30 โ Adding Tree Particle Effects
02:50 โ Custom Drag-and-Drop Editor Tool
03:21 โ Sculpting the Voxel Mountains
04:33 โ Rebuilding Windmill Path
06:03 โ Progress Review & Wrap-Up
๐ฎ Wishlist Digi-Gears on Steam: store.steampowered.com/app/3683550/DigiGears
In this devlog, I tackle my biggest game development mistake โ using Unity's terrain tool for a voxel-style game. Watch as I scrap the entire mountainous region and rebuild it using ProBuilder and MagicaVoxel. I'll show you my custom editor tool for placing objects on slopes, explain my mountain color design choices, and reveal the transformation of Trail Path and Windmill Path.
๐ ๏ธ Tools & Assets Used:
โข Unity ProBuilder
โข MagicaVoxel
โข Unity Particle System
โข Visual Studio C#
โข Blender
#indiegamedev #voxelart #unity3d #gamedevelopment #devlog #indiegame
โ Building Games, Brewing Dreams
Subscribe to follow the Digi-Gears development journey!
๐ต Music Credit:
Cody Quinn
8 Bit Music - "Battle Man" (Mega Man Style Chiptune)
I made a huge mistake mixing Unity's terrain tool with my voxel game. Here's how I completely rebuilt the terrain from scratch. ๐ฎโ
๐ Chapters
00:00 โ The Problem
00:45 โ Region & Town Blueprint
01:47 โ Modelling the New Voxel World
02:30 โ Adding Tree Particle Effects
02:50 โ Custom Drag-and-Drop Editor Tool
03:21 โ Sculpting the Voxel Mountains
04:33 โ Rebuilding Windmill Path
06:03 โ Progress Review & Wrap-Up
๐ฎ Wishlist Digi-Gears on Steam: store.steampowered.com/app/3683550/DigiGears
In this devlog, I tackle my biggest game development mistake โ using Unity's terrain tool for a voxel-style game. Watch as I scrap the entire mountainous region and rebuild it using ProBuilder and MagicaVoxel. I'll show you my custom editor tool for placing objects on slopes, explain my mountain color design choices, and reveal the transformation of Trail Path and Windmill Path.
๐ ๏ธ Tools & Assets Used:
โข Unity ProBuilder
โข MagicaVoxel
โข Unity Particle System
โข Visual Studio C#
โข Blender
#indiegamedev #voxelart #unity3d #gamedevelopment #devlog #indiegame
โ Building Games, Brewing Dreams
Subscribe to follow the Digi-Gears development journey!
๐ต Music Credit:
Cody Quinn
8 Bit Music - "Battle Man" (Mega Man Style Chiptune)










