My Biggest Game Dev Mistake So Far... @coffeecupstudios5701
My Biggest Game Dev Mistake So Far...  @coffeecupstudios5701
Uploaded November 2025 | Updated September 2026, 1 day ago
I made a huge mistake mixing Unity's terrain tool with my voxel game. Here's how I completely rebuilt the terrain from scratch. ๐ŸŽฎโ˜•

๐Ÿ“Œ Chapters
00:00 โ€“ The Problem
00:45 โ€“ Region & Town Blueprint
01:47 โ€“ Modelling the New Voxel World
02:30 โ€“ Adding Tree Particle Effects
02:50 โ€“ Custom Drag-and-Drop Editor Tool
03:21 โ€“ Sculpting the Voxel Mountains
04:33 โ€“ Rebuilding Windmill Path
06:03 โ€“ Progress Review & Wrap-Up

๐ŸŽฎ Wishlist Digi-Gears on Steam: store.steampowered.com/app/3683550/DigiGears

In this devlog, I tackle my biggest game development mistake โ€“ using Unity's terrain tool for a voxel-style game. Watch as I scrap the entire mountainous region and rebuild it using ProBuilder and MagicaVoxel. I'll show you my custom editor tool for placing objects on slopes, explain my mountain color design choices, and reveal the transformation of Trail Path and Windmill Path.

๐Ÿ› ๏ธ Tools & Assets Used:
โ€ข Unity ProBuilder
โ€ข MagicaVoxel
โ€ข Unity Particle System
โ€ข Visual Studio C#
โ€ข Blender

#indiegamedev #voxelart #unity3d #gamedevelopment #devlog #indiegame

โ˜• Building Games, Brewing Dreams
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๐ŸŽต Music Credit:
Cody Quinn
8 Bit Music - "Battle Man" (Mega Man Style Chiptune)
My Biggest Game Dev Mistake So Far...I Spent 2 Years Making My Dream Game โ€“ Anxiety, Scope Creep & 50+ Code Files676 Days Into Solo Dev โ€“ How I MADE the PLAYER๐Ÿ•ธ๏ธ๐Ÿ‘ป 3 NEW Digi-Gears REVEALED โ€“ CRAWLER & PARANORMAL types!Modern Games Still Cant Match This AIWhy World at War Veteran Was So BrutalThis Is Why Developers Are Furious With UnityDigi-Gears | WISHLIST TEASER TrailerThe A.R.C | MY FPS SCI-FI GAME UNITY DEVLOG #3 - MAKING RAGDOLL DISMEMBERMENT ENEMIESMy game dev journeyWhat I learned after 9 months of game devHave Video Games Lost Their Soul?
CoffeeCup Studios |

My Biggest Game Dev Mistake So Far...

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