Uploaded January 2017 | Updated September 2026, 1 week ago
Game: Journey to Silius
Song: Title screen
Developer: Sunsoft
System: NES
Sunsoft games have an awesome use of NES's DPCM channel, and use it for bass instead of drums that are usually used for this channel, for example in SMB3. In this case, the drums are in the triangle wave and noise channel.
I split the NSF file and rendered every channel separately, to show you how it works. I just put each track in FL Studio and added Wave Candy to show you the shape of the waveforms. There's also a spectral visualization in the top right corner.
Game: Journey to Silius
Song: Title screen
Developer: Sunsoft
System: NES
Sunsoft games have an awesome use of NES's DPCM channel, and use it for bass instead of drums that are usually used for this channel, for example in SMB3. In this case, the drums are in the triangle wave and noise channel.
I split the NSF file and rendered every channel separately, to show you how it works. I just put each track in FL Studio and added Wave Candy to show you the shape of the waveforms. There's also a spectral visualization in the top right corner.