Uploaded December 2018 | Updated September 2026, 2 weeks ago
This is my full conversion for a Silver Chariot && Dark Zitony's Captain universe. Now he has a new moves, new style, etc...
Moveset:
In normal mode:
a = Strong punch 1
b = Strong punch 2
c = Uni-beam (Diagonal) (Consumes energy)
x = Low punch
y = High punch
z = Uni-beam (Consumes energy)
Start = Telekinesis mode (Consumes energy)
In telekinesis mode:
a = Strong punch 1 (Telekinetic clone)
b = Strong punch 2 (Telekinetic clone)
c = Force push (Consumes energy)
x = Low punch (Telekinetic clone)
y = High punch (Telekinetic clone)
z = Force shield (Consumes energy)
Start = Normal mode
Credits:
-Axellord (For coding && adapt most of the new sprites)
-Warede slader (Some sprites)
-Silver Chariot && Dark Zitony (Sprites base)
-Arachno-Man (Post the character stance) (I do not know who did it)
Enjoy it.
Updated 22/12/18
Link: (Removed)
This is my full conversion for a Silver Chariot && Dark Zitony's Captain universe. Now he has a new moves, new style, etc...
Moveset:
In normal mode:
a = Strong punch 1
b = Strong punch 2
c = Uni-beam (Diagonal) (Consumes energy)
x = Low punch
y = High punch
z = Uni-beam (Consumes energy)
Start = Telekinesis mode (Consumes energy)
In telekinesis mode:
a = Strong punch 1 (Telekinetic clone)
b = Strong punch 2 (Telekinetic clone)
c = Force push (Consumes energy)
x = Low punch (Telekinetic clone)
y = High punch (Telekinetic clone)
z = Force shield (Consumes energy)
Start = Normal mode
Credits:
-Axellord (For coding && adapt most of the new sprites)
-Warede slader (Some sprites)
-Silver Chariot && Dark Zitony (Sprites base)
-Arachno-Man (Post the character stance) (I do not know who did it)
Enjoy it.
Updated 22/12/18
Link: (Removed)










