Uploaded June 2026 | Updated September 2026, 3 weeks ago
======== In this video: =========
We're now starting to thread into actual custom map territory, I think.
0:00 200: ? by ?
1:18 201: ? by Bumnut
2:46 202: ? by Bumnut
Made before people realized tank on tank damage is not a thing. Terrible spawns anyway lol
3:59 203: ? by Bumnut
7:17 204: ? by Ransom
A repeat of the alley DD map from last episode. Nice to have an opponent this time around.
7:53 205: ? by Ransom
Much easier than ChrML easy or hard, but I guess the creators did it at full speed...
14:06 206: Wheres My Wheelchair by Ransom
Apparently this is not a default map? I have a named copy of this but idk why? Idk what this road the description refers to is, or what the name could've been?
20:04 207: Scenic Route by Ransom
Ok, this is the map. The sign in the first turn says that: "SAN FIERRO /n Scenic Route /n LEAFY HOLLOW". I like this better than the wheelchair map, it's more grounded.
23:08 208: ? by Ransom
Map 209 does not exist. Don't know why
======== About this ===========
Playlist: youtube.com/playlist?list=PLBjrMVec1SJqghqFvVD10ihmZJt4-MDeo
Maps from the database of center.mtasa.com as it existed before its shutdown back in 2008 or so. Race gamemode, users could upload their creations. When MTA:DM released, the center was shut down and the contents were unceremoniously erased.
Thankfully this archival copy exists by someone, I don't know who. I don't remember where I got it either.
Most of the map names, authors and descriptions were lost in the archival process somehow; only numbers remain. The numbers are in chronological order of map upload as the number would just increase for each uploaded map. Some information was preserved however, or could be looked up on the internet archive, or retrieved from individual copies of these maps.
Due to a server outage or similar technical outage, the MTASA team had to restore a backup at some point reverting back to entry 6225, with counting resuming as normal from there. A couple hundred maps were lost in that incident, unless their creators reuploaded them again after.
This archive goes up to map entry 6796, which I presume was the final map uploaded to the center before its closure or at least before this archival. Some numbers are duplicates. I assume there was no edit button so users would have to reupload maps for updates, or maybe editing really just created a new entry. Who knows.
Going to make a video of like 10 maps at a time whenever I feel like it for documentation purposes. I probably won't finish this project. There are a lot of maps.
I'm running a custom edit of the race gamemode that colors checkpoints randomly if they have no color set in the .map file. Without it, imagine most exotically colored checkpoints are actually just a plain deep blue. Ghostmode is forced on if it is not set, though ghost mode is a new addition to MTA and none of these maps would've had it enabled in the past. Vehicle weapons default to off if they are not set. I don't remember MTA:Race's behavior surrounding these. Respawn defaults to off if it isn't set. This would've been the default in the earliest of early days of MTA. Later respawn would be enabled on every map that has checkpoints, and later still it would become a configurable option.
Playlist: youtube.com/playlist?list=PLBjrMVec1SJqghqFvVD10ihmZJt4-MDeo
======== In this video: =========
We're now starting to thread into actual custom map territory, I think.
0:00 200: ? by ?
1:18 201: ? by Bumnut
2:46 202: ? by Bumnut
Made before people realized tank on tank damage is not a thing. Terrible spawns anyway lol
3:59 203: ? by Bumnut
7:17 204: ? by Ransom
A repeat of the alley DD map from last episode. Nice to have an opponent this time around.
7:53 205: ? by Ransom
Much easier than ChrML easy or hard, but I guess the creators did it at full speed...
14:06 206: Wheres My Wheelchair by Ransom
Apparently this is not a default map? I have a named copy of this but idk why? Idk what this road the description refers to is, or what the name could've been?
20:04 207: Scenic Route by Ransom
Ok, this is the map. The sign in the first turn says that: "SAN FIERRO /n Scenic Route /n LEAFY HOLLOW". I like this better than the wheelchair map, it's more grounded.
23:08 208: ? by Ransom
Map 209 does not exist. Don't know why
======== About this ===========
Playlist: youtube.com/playlist?list=PLBjrMVec1SJqghqFvVD10ihmZJt4-MDeo
Maps from the database of center.mtasa.com as it existed before its shutdown back in 2008 or so. Race gamemode, users could upload their creations. When MTA:DM released, the center was shut down and the contents were unceremoniously erased.
Thankfully this archival copy exists by someone, I don't know who. I don't remember where I got it either.
Most of the map names, authors and descriptions were lost in the archival process somehow; only numbers remain. The numbers are in chronological order of map upload as the number would just increase for each uploaded map. Some information was preserved however, or could be looked up on the internet archive, or retrieved from individual copies of these maps.
Due to a server outage or similar technical outage, the MTASA team had to restore a backup at some point reverting back to entry 6225, with counting resuming as normal from there. A couple hundred maps were lost in that incident, unless their creators reuploaded them again after.
This archive goes up to map entry 6796, which I presume was the final map uploaded to the center before its closure or at least before this archival. Some numbers are duplicates. I assume there was no edit button so users would have to reupload maps for updates, or maybe editing really just created a new entry. Who knows.
Going to make a video of like 10 maps at a time whenever I feel like it for documentation purposes. I probably won't finish this project. There are a lot of maps.
I'm running a custom edit of the race gamemode that colors checkpoints randomly if they have no color set in the .map file. Without it, imagine most exotically colored checkpoints are actually just a plain deep blue. Ghostmode is forced on if it is not set, though ghost mode is a new addition to MTA and none of these maps would've had it enabled in the past. Vehicle weapons default to off if they are not set. I don't remember MTA:Race's behavior surrounding these. Respawn defaults to off if it isn't set. This would've been the default in the earliest of early days of MTA. Later respawn would be enabled on every map that has checkpoints, and later still it would become a configurable option.
Playlist: youtube.com/playlist?list=PLBjrMVec1SJqghqFvVD10ihmZJt4-MDeo










