Uploaded February 2019 | Updated September 2026, 2 weeks ago
Doki Doki Penguin Land / どきどきペンギンランド (MSX)
(C) 1985 Sega (Ported by Pony Canyon)
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Notes:
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THE SCORING SYSTEM:
- Breaking an ice block = 10 points
- Collecting a heart = 100 points
- Squashing a polar bear by pushing a rock = 100 points
- Squashing a polar bear by dropping a rock = 200 points
THE BONUS SYSTEM:
- 1 heart = cherry (500 points)
- 2 hearts = beer (1000 points)
- 3 hearts = ring (2000 points)
- 4 hearts = cake (3000 points)
- 5 hearts = cross (5000 points)
- 6 hearts = star (10000 points)
- 7 hearts = diamond (50000 points)
- There's 7 hearts in each round, some which are hidden. They're always in predetermined locations.
- This game is a port of the Arcade/SG-1000 version, ported by Pony Canyon.
- This game is included in "Sega Ages Memorial Selection Vol. 2" for the Sega Saturn and "Sega Ages 2500 Series Vol. 23: Sega Memorial Selection" for the PS2, but only in Japan. The PS2 release also includes an Arrange version of the game with new graphics, sounds, stages, traps, enemies and power-ups.
- Pony Canyon also released a Game Boy version titled "Penguin Land", developed by Atelier Double. It was only released in Japan. It contains 25 stages from the original, but mixes them up with the corroding floors and the eagles from the Master System game. There's 3 different tunes to choose from when playing the game.
- The second game in the series is called "Penguin Land" (Doki Doki Penguin Land: Uchuu Daibouken / どきどきペンギンランド~宇宙大冒険~ in Japan) and was released for the Master System / Sega Mark III.
- The third game in the series is called "Ikasuze! Koi no Doki Doki Penguin Land MD" (イカスぜ!恋のどきどきペンギンランドMD) and was only released in Japan for the Mega Drive SegaNet and Mega CD (as part of "Game No Kanzume Vol. 2" collection).
Doki Doki Penguin Land / どきどきペンギンランド (MSX)
(C) 1985 Sega (Ported by Pony Canyon)
---------------------------------------------------------------------------------------
Notes:
======
THE SCORING SYSTEM:
- Breaking an ice block = 10 points
- Collecting a heart = 100 points
- Squashing a polar bear by pushing a rock = 100 points
- Squashing a polar bear by dropping a rock = 200 points
THE BONUS SYSTEM:
- 1 heart = cherry (500 points)
- 2 hearts = beer (1000 points)
- 3 hearts = ring (2000 points)
- 4 hearts = cake (3000 points)
- 5 hearts = cross (5000 points)
- 6 hearts = star (10000 points)
- 7 hearts = diamond (50000 points)
- There's 7 hearts in each round, some which are hidden. They're always in predetermined locations.
- This game is a port of the Arcade/SG-1000 version, ported by Pony Canyon.
- This game is included in "Sega Ages Memorial Selection Vol. 2" for the Sega Saturn and "Sega Ages 2500 Series Vol. 23: Sega Memorial Selection" for the PS2, but only in Japan. The PS2 release also includes an Arrange version of the game with new graphics, sounds, stages, traps, enemies and power-ups.
- Pony Canyon also released a Game Boy version titled "Penguin Land", developed by Atelier Double. It was only released in Japan. It contains 25 stages from the original, but mixes them up with the corroding floors and the eagles from the Master System game. There's 3 different tunes to choose from when playing the game.
- The second game in the series is called "Penguin Land" (Doki Doki Penguin Land: Uchuu Daibouken / どきどきペンギンランド~宇宙大冒険~ in Japan) and was released for the Master System / Sega Mark III.
- The third game in the series is called "Ikasuze! Koi no Doki Doki Penguin Land MD" (イカスぜ!恋のどきどきペンギンランドMD) and was only released in Japan for the Mega Drive SegaNet and Mega CD (as part of "Game No Kanzume Vol. 2" collection).
![[MSX] Road Fighter - Longplay (Level A)
Road Fighter / ロードファイター (MSX)
(C) 1985 Konami [MSX] Road Fighter - Longplay (Level A)](https://i.ytimg.com/vi/dhsmKmkvA4k/mqdefault.jpg)
![[MSX] Kings Valley - Longplay
Kings Valley / 王家の谷 (MSX)
(C) 1985 Konami [MSX] Kings Valley - Longplay](https://i.ytimg.com/vi/dqXx_JLcikw/mqdefault.jpg)
![[MSX] Tiny Rise Out - Longplay
Tiny Rise Out / タイニーライズアウト (MSX)
(C) 1984 ASCII
Developed by Hibiki Godai
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Notes:
- Hibiki Godai is one of the designers of Thexder. He created Rise Out with Satoshi Uesaka.
- This is a trial version of Rise Out from Dungeons, released on the 01/84 issue of LOGiN magazine as a program listing.
- Theres a minor issue with one of the coins being inaccessible in level 4, which may be a result of someone typing in the program listing wrong from the magazine. While unfortunate, it doesnt affect with completing the game. [MSX] Tiny Rise Out - Longplay](https://i.ytimg.com/vi/dywaNCxoNhM/mqdefault.jpg)
![[DS#8] Aleste 2 (Area 4 - Original Stage Remix)
Aleste 2 (Area 4 - Original Stage Remix)
(recorded from Disc Station #8)
(C) 1989 Compile [DS#8] Aleste 2 (Area 4 - Original Stage Remix)](https://i.ytimg.com/vi/el8HMnl0Ndk/mqdefault.jpg)
![[MSX2] Darwin 4078 - Longplay
Darwin 4078 / ダーウィン4078 (MSX)
(C) 1987 Data East / Hudson Soft
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Notes:
- This is a port of Darwin 4078 arcade game, originally developed by Data East. The MSX2 port was handled by Hudson Soft.
- Darwin 4078 got an arcade sequel titled SRD: Super Real Darwin. SEGA remade it for Mega Drive as Darwin 4081.
- Evolution chart for the MSX2 version can be found from here: https://imgur.com/a/TImIw6E [MSX2] Darwin 4078 - Longplay](https://i.ytimg.com/vi/eyO9nlhQ5lw/mqdefault.jpg)
![[♫] Fray in Magical Adventure - Running Fray
Composed by: Tadahiro Nitta (新田 忠弘 / にった ただひろ)
Cover art by: Kokomai (ここまひ)
Game: Fray in Magical Adventure (フレイサーク外伝)
Developer: Microcabin (マイクロキャビン)
Year: 1990
System: MSX2 / MSX2+ / MSX turbo R
Sound: MSX-Music [♫] Fray in Magical Adventure - Running Fray](https://i.ytimg.com/vi/f1Gms3KvTtw/mqdefault.jpg)
![[DS#26] BGV #16 - Music Box Kids
BGV #16: Music Box Kids / オルゴールキッズ
(recorded from Disc Station #26)
(C) 1991 Compile [DS#26] BGV #16 - Music Box Kids](https://i.ytimg.com/vi/fLdLwyCqP6k/mqdefault.jpg)
![[MSX] Monkey Academy - Gameplay
Monkey Academy / モン太君のいち・に・さんすう (MSX)
(C) 1984 Konami [MSX] Monkey Academy - Gameplay](https://i.ytimg.com/vi/fVNSE80Or1c/mqdefault.jpg)
![[♫] The Holy Grail of Griel - BGM 4
Composed by: ???
Game: The Holy Grail of Griel (グリエルの聖杯)
Compilation: Peach Up 4 (ぴーちあっぷ4ごう)
Developer: Momonoki House (もものきはうす)
Year: 1990
System: MSX2
Sound: MSX-Music [♫] The Holy Grail of Griel - BGM 4](https://i.ytimg.com/vi/fapyY3sgKnM/mqdefault.jpg)
![[MSX] The Iron Gauntz (Prototype) - Longplay
The Iron Gauntz (MSX)
(C) 1987 OOPS
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What do we know about the Iron Gauntz prototype:
1) The full game was never released.
2) The original working title was Blue Knight Berserga, and the game was going to be based on the Blue Knight Berserga sci-fi novel, the spinoff of Armored Trooper Votoms anime (source: Dual Magazine, issue 12).
3) The prototype can be finished, but it has some issues and missing features (theres some equipment + a bad ending that can only be gotten via cheating/passwords).
4) Developers wanted Iron Gauntz to be released by Sega (theres a way to replace Oops logo and copyright info to Sega ones theres also a room layout in the game that spells out the word SEGA).
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Notes:
- In-game panels explained (content is fixed per room):
GREEN: In-Game Info or Enemy ID
PURPLE: Increases or decreases player stats/energy, revives an enemy in the room, lights up room, or removes all the walls in the room
WHITE: Unlocks doors in the room (sometimes only after defeating the enemies first)
- Ultimate passwords:
7K8J6HQAS7AZFJMK = Start at stage 2 with maxed out player stats, equipped with SUPER gun (deals most damage, but some enemies reflects the shots).
K5AVL5FDSB3493SQ = Start at stage 2 with maxed out player stats, equipped with DRAINER gun (deals least damage, but can hit any enemy).
- Password to the normally unobtainable bad ending:
BGEVQDE9LRLFTGJB = Start at stage 256 with maxed out player stats, equipped with SUPER gun.
- More notes will come in the future as were learning more about the history of this game. [MSX] The Iron Gauntz (Prototype) - Longplay](https://i.ytimg.com/vi/fe50kjY4yaE/mqdefault.jpg)
![[♫] Disc Station - Menu Theme (FM)
Composed by: ???
Disk magazine series: Disc Station (ディスクステーション)
Developer: Compile (コンパイル)
Year: 1988 - 1992
System: MSX2
Sound: MSX-Music
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Notes:
- This is the updated version of the song from newer Disc Station issues. Issues 0-7 had different sounding drums.
- Want to see the collage picture used in this video in high-resolution? Here you go: http://i.imgur.com/l194J93.png [♫] Disc Station - Menu Theme (FM)](https://i.ytimg.com/vi/g052HcRQd04/mqdefault.jpg)