Uploaded December 2024 | Updated September 2026, 11 minutes ago
what if celeste was a volcano?
Map: gamebanana.com/mods/563544 (Yoshachobi7)
Total: 5:26:37 hours | 4593 deaths
Enjoyability: 93/100
Low 1 Star
After a VERY long time, this map finally released! That being said I wasn't around when this first started being worked on so the hype was only mild for me. I played and beat the map on the day of released, and generally really enjoyed it. Butttttt I do have some issues with it. There's also some parts where I suggest that some of the cheese I use should be patched so take note of that.
I really really liked everything before 2.5k like its actually peak celeste. 2.5k was also peak but some parts didn't really read well. But 3k is when the map became 3@ (impossible to read) and also where i just kept finding cheese. I think Yosha did say something about 3k onward not being very playtested (do not take that as fact) but you can really really tell. The final rooms were also sometimes really unreadable, with me practically skipping the resort room. I did end up using a clear vid for the last three rooms, which made it a lot more enjoyable. Even though these rooms were still pretty good, they just didn't feel consistent. The cycles in the ridge room and specific inputs in final for example. But again, despite this the map was overall extremely fun, and I'll again mention how everything before 2.5k is some of the best gameplay I've ever played. It's just past that where the gameplay and readability kinda dips down a bit (but it's STILL very good). Again, I beat this map the same day it released so a lot of cheese and readability issues I have will likely be fixed (I also showed Yosha a lot of the cheese I used). So hopefully by next week, this already great map turns into an absolutely fantastic one.
Another thing, I really love the music choices in this map. I'm not exactly a music translation kind of person, but I personally think the music fit each part of the map really well. I love the DM Dokuro tracks chosen (especially Silence before the storms) and the track used in the final rooms. Roller Mobster just matches the energy of final so well, and reminds me a lot of Enter the Gauntlet from Darkmoon Ruins. In general, the atmosphere of the map is just amazing.
This map is just really good and despite some of the issues I have with it, it probably has some of the best gameplay in all of modded Celeste. This will be my upload of the year because I'll be traveling for the holidays, but thank you so much for supporting this channel. I still think it's crazy how I'm technically a large figure in the community. Hopefully next year I don't take a month long break and obliterate my views, but even if that does happen, I'll still be uploading whatever achievements I'm proud of or just cool Celeste things in general. Thank you.
what if celeste was a volcano?
Map: gamebanana.com/mods/563544 (Yoshachobi7)
Total: 5:26:37 hours | 4593 deaths
Enjoyability: 93/100
Low 1 Star
After a VERY long time, this map finally released! That being said I wasn't around when this first started being worked on so the hype was only mild for me. I played and beat the map on the day of released, and generally really enjoyed it. Butttttt I do have some issues with it. There's also some parts where I suggest that some of the cheese I use should be patched so take note of that.
I really really liked everything before 2.5k like its actually peak celeste. 2.5k was also peak but some parts didn't really read well. But 3k is when the map became 3@ (impossible to read) and also where i just kept finding cheese. I think Yosha did say something about 3k onward not being very playtested (do not take that as fact) but you can really really tell. The final rooms were also sometimes really unreadable, with me practically skipping the resort room. I did end up using a clear vid for the last three rooms, which made it a lot more enjoyable. Even though these rooms were still pretty good, they just didn't feel consistent. The cycles in the ridge room and specific inputs in final for example. But again, despite this the map was overall extremely fun, and I'll again mention how everything before 2.5k is some of the best gameplay I've ever played. It's just past that where the gameplay and readability kinda dips down a bit (but it's STILL very good). Again, I beat this map the same day it released so a lot of cheese and readability issues I have will likely be fixed (I also showed Yosha a lot of the cheese I used). So hopefully by next week, this already great map turns into an absolutely fantastic one.
Another thing, I really love the music choices in this map. I'm not exactly a music translation kind of person, but I personally think the music fit each part of the map really well. I love the DM Dokuro tracks chosen (especially Silence before the storms) and the track used in the final rooms. Roller Mobster just matches the energy of final so well, and reminds me a lot of Enter the Gauntlet from Darkmoon Ruins. In general, the atmosphere of the map is just amazing.
This map is just really good and despite some of the issues I have with it, it probably has some of the best gameplay in all of modded Celeste. This will be my upload of the year because I'll be traveling for the holidays, but thank you so much for supporting this channel. I still think it's crazy how I'm technically a large figure in the community. Hopefully next year I don't take a month long break and obliterate my views, but even if that does happen, I'll still be uploading whatever achievements I'm proud of or just cool Celeste things in general. Thank you.
![Silly Goober Map [FC] (Intended) | Celeste Mods
silly-pilled
Map: https://gamebanana.com/mods/499170 (CatGirlToasT)
Total: 58:51 min | 1068 deaths
Enjoyability: 96/100
this map was very fun!!!! when i say i like techspam this is the gameplay im thinking of, input-dense but not to a stupid amount like krypton or mbwn. also really proud i managed to pull a 2nd sub hour on a hist map tho final was pretty heavy on throwables and i kinda am known as the throwable player. would definitely recommend this map especially intended if you just wanna improve general skill.
hopefully i can clear satelite center final soon but DAMN i am not good at the dashless gamplay in that room i have like 8 hours on it ðŸ˜ðŸ˜ðŸ˜ Silly Goober Map [FC] (Intended) | Celeste Mods](https://i.ytimg.com/vi/VetjK_uG3Hs/mqdefault.jpg)

![Shrimptember 2nd [FC] | Celeste Mods
shrimply shrimptastic! as they do shrimp...
Map: https://gamebanana.com/mods/521722 (NoahCrawfish + more)
Total: 1:55:02 hours | 2146 deaths
Enjoyability: 95/100
This map is sick, I always love me some throwable gameplay and especially if bouncehelper is involved with it. After berry 3 my shoulder began hurting a lot (stuff I did earlier) so I unfortunately wasnt able to clear that night. Luckily I felt better the next day and somehow managed to squeeze out a sub 2 hour clear with FC, which is kinda bonkers. Really only berries 2 and 3 were of notable difficulty, the others being kinda just one-off rooms. Final was definitely my favorite room, despite some lag while stating through it. I will say that some parts of the map felt really inconsistent or kinda just annoying, which brought down my enjoyability a tiny bit. But the great outweighs the ehh and was probably due to me being tired or something idk. Would heavily recommend this map, though if you have no experience with bouncehelper throwables then it may be pretty rough. Happy birthday Touhoe!
Planning to finish the rest of 5B Funnier Version now, though Ill probably end up finishing The Big Reveal before clearing desert seeker... Shrimptember 2nd [FC] | Celeste Mods](https://i.ytimg.com/vi/VmzNt2lZDtQ/mqdefault.jpg)







