Uploaded August 2020 | Updated September 2026, 3 weeks ago
#MortalShellCritique #MortalShellReview #MortalShell
An analysis of Mortal Shell - did it live up to my hype? Short answer - yes.
Praise the parry, the unchained can't fly, and please god, help Redgrave.
SOCIAL MEDIA: twitter.com/MontyZander
PATREON: patreon.com/montyzander
It’s appropriate that Mortal Shell’s trailer tells us we “seem different,” because when I began to hear about its mechanics, I thought the same thing about you Mortal Shell! I love Dark Souls & Bloodborne. Love them. The lore, the visceral combat, the atmosphere, it’s enough to make a grown man cry when you find a game series like this that seizes you by the throat and tells you you're going to like this or die trying.
And I always like it. Maybe it’s the masochist in me – who knows.
Souls-likes however often miss the mark for me. I’ve tried a lot of them, too. Lords of The Fallen? The combat’s so sluggish I was ready to feed my console some lettuce. Nioh? I despised the world and the level design. It felt like a discount FromSoftware game. The Surge I wanted so desperately to love but again – the world just didn’t engage me. I felt like I was fighting through factory after factory for the first 10 hours I tried the game and ultimately never finished it.
Mortal Shell is the exception. So here's my critique and review of the game.
Social Media
Twitter: twitter.com/montyzander
Twitch: twitch.tv/montyzander
References & Clips Used
1) Game Makers Toolkit – youtube.com/watch?v=Lx7BWayWu08
2) The Gamer - thegamer.com/the-souls-like-genre-is-bad-game-design
3) How To Drink - youtube.com/watch?v=LeM0XYpz36o
4) Boomstick Gaming youtube.com/watch?v=ONLBOQJZ-9s
5) IGN Dev Interview
6) EasyAllies - youtube.com/watch?v=PswZw4CleCs
#MortalShellCritique #MortalShellReview #MortalShell
An analysis of Mortal Shell - did it live up to my hype? Short answer - yes.
Praise the parry, the unchained can't fly, and please god, help Redgrave.
SOCIAL MEDIA: twitter.com/MontyZander
PATREON: patreon.com/montyzander
It’s appropriate that Mortal Shell’s trailer tells us we “seem different,” because when I began to hear about its mechanics, I thought the same thing about you Mortal Shell! I love Dark Souls & Bloodborne. Love them. The lore, the visceral combat, the atmosphere, it’s enough to make a grown man cry when you find a game series like this that seizes you by the throat and tells you you're going to like this or die trying.
And I always like it. Maybe it’s the masochist in me – who knows.
Souls-likes however often miss the mark for me. I’ve tried a lot of them, too. Lords of The Fallen? The combat’s so sluggish I was ready to feed my console some lettuce. Nioh? I despised the world and the level design. It felt like a discount FromSoftware game. The Surge I wanted so desperately to love but again – the world just didn’t engage me. I felt like I was fighting through factory after factory for the first 10 hours I tried the game and ultimately never finished it.
Mortal Shell is the exception. So here's my critique and review of the game.
Social Media
Twitter: twitter.com/montyzander
Twitch: twitch.tv/montyzander
References & Clips Used
1) Game Makers Toolkit – youtube.com/watch?v=Lx7BWayWu08
2) The Gamer - thegamer.com/the-souls-like-genre-is-bad-game-design
3) How To Drink - youtube.com/watch?v=LeM0XYpz36o
4) Boomstick Gaming youtube.com/watch?v=ONLBOQJZ-9s
5) IGN Dev Interview
6) EasyAllies - youtube.com/watch?v=PswZw4CleCs










