Mortal Kombat 1 - Ermac Moves Guide [w. Inputs & Finishers] @MforMovesets
Mortal Kombat 1 - Ermac Moves Guide [w. Inputs & Finishers]  @MforMovesets
Uploaded April 2024 | Updated September 2026, 2 weeks ago
#mortalkombat #netherrealm #playstation5
Time to kick my channel while it's down with more Mortal Kombat.
Ermac DLC. I've heard he's many. Takeda and Homelander left to go (but I bet they will pull a "Mortal Kombat 1 Aftermath" after that and give us another Season Pass. Well, Ermac is cool, but complicated. He has a different flavor than before, and I like that they keep changing styles of characters. Ermac is attacking with three "main" souls (a warrior guy, a witch and a demon). The way he floats is like someone uses a dead body as a marionette and it REALLY irritated me at first. I think my brain needs the walking animation of characters to measure range. He also has a very abstract move, like many other characters in this game: He can stop mid-air with D, B 2, and he can do it forward and backward, which only moves him a TINY bit in that direction. At first I thought I was missing something, checked the trailer again, but I guess it's for very pin-point actions. Generally, it's meant to cancel your aerial actions or confuse your opponent by delaying arial moves. I'm too bad in this game to use it or understand it.
A very interesting and unique move is his spirit aura, which he can activate with F, D, B 4. As long as his aura is active, instead of losing life from attacks, he loses meter which seems quite powerful. I also noticed that his Brutalities are very simple. His shrinking Brutality is a Fatality from MK9.

0:00 Intro
0:21 Basic Moves
3:03 Special Moves
5:52 Xray
6:13 Brutalities
7:57 Fatalities
8:57 Outro
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Mortal Kombat 1 - Ermac Moves Guide [w. Inputs & Finishers]

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