Uploaded March 2022 | Updated September 2026, 2 weeks ago
Now thanks to the update i did today which allows me to tell the monster where to go i can finally make the battles i wanted always.
The mod i did now allows me to tell monster where to go/target.
I can make the monster go where "MONSTER 3" on the quest is ( a chosen monster i use quest editor for ) and TARGET it , I can make monster follow/target player hunter or ITS PET or as shown on video CUSTOM WAYPOINT on the map.
This not only removes the random " I WANT TO RUN" moments in battles but as you can see NOW attacks TARGET properly especially beams and so where before it was not precise ( previous Rajang Videos and other monsters ) now repeating attack/action makes monster properly center toward its target where i tell it to center and also projectiles are properly shot toward the target.
Basically I am telling the Ai now what to target and where to go .This was the final straw of a complete control over monster featuring an RPG/RTS mechanic with DIRECT action controls ( the attacks i choose it to do, the walk / run / dodges and any action monster does.)
I have finally achieved full control over the monsters in this game. What remains for me is to write scripts for their actions and finish some stuff. But the main engine is now build :)
Join me on my official Monster Hunter Rise Modding Discord:
discord.gg/Dbc6rtKmM2
Now thanks to the update i did today which allows me to tell the monster where to go i can finally make the battles i wanted always.
The mod i did now allows me to tell monster where to go/target.
I can make the monster go where "MONSTER 3" on the quest is ( a chosen monster i use quest editor for ) and TARGET it , I can make monster follow/target player hunter or ITS PET or as shown on video CUSTOM WAYPOINT on the map.
This not only removes the random " I WANT TO RUN" moments in battles but as you can see NOW attacks TARGET properly especially beams and so where before it was not precise ( previous Rajang Videos and other monsters ) now repeating attack/action makes monster properly center toward its target where i tell it to center and also projectiles are properly shot toward the target.
Basically I am telling the Ai now what to target and where to go .This was the final straw of a complete control over monster featuring an RPG/RTS mechanic with DIRECT action controls ( the attacks i choose it to do, the walk / run / dodges and any action monster does.)
I have finally achieved full control over the monsters in this game. What remains for me is to write scripts for their actions and finish some stuff. But the main engine is now build :)
Join me on my official Monster Hunter Rise Modding Discord:
discord.gg/Dbc6rtKmM2










