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Mr. Eight-Three-One | Monkey Island 2: LeChuck's Revenge Walkthrough @MrEightThreeOne | Uploaded 5 years ago | Updated 1 day ago
Here we go again! This time, it's a longplay of one of my absolute all-time favorite computer games...nay, one of my favorite games, period. It's the sequel to Ron Gilbert's most popular work, and everything about this game just resonates with me -- the amazing hand-painted backgrounds, the outstanding sound design and musical score, the hilarious and frequently dark writing, the puzzles...everything just hits the perfect note for me. I absolutely adore nearly everything about this game (though a few puzzles are a little too far-fetched, but other than that...) and frankly could gush about it all day. Indeed, this is a game that has already been recorded to death, but I wanted to give it my own personal tribute in the form of a longplay of my own. So here we are!

I actually recently got this game CIB. No, you did not misread that. I have the original box, the code wheel, and the five floppy disks that shipped with the game. I first played the game quite some time ago, in a bit of an unorthodox manner -- I bought the iOS port of the Special Edition and played it in bursts on my old iPod Touch, in classic mode. Despite not exactly being the intended way of playing, that didn't stop me from loving it just as much as I would have had I played it on the original PC version.

One thing you will definitely take note of is that this walkthrough is significantly longer than some of the others you will find on this site. That's because I wanted to try and set this one apart in some way, and one particular pattern I noticed is that many walkthroughs/longplays sort of rush through the game. They just sort of solve all the puzzles right away without any time or thought, and spend no time toying with many of the other things you can run across if you stop and smell the roses. As such, I spent a lot more time in this walkthrough messing around with things that are otherwise unnecessary to finishing the game -- I tried to use the "look at" command on everything I could, show off some of the scenes you may not come across when normally playing such as the ever-expanding wanted poster or the "pick up" command on Kate Capsize, and ensure you saw every plot point before actually progressing. In some spots that means the walkthrough goes on a whole lot longer than it really needs to, but hey, if you want something quicker, there's plenty of other places to do that.

I did miss a few things in spite of all of that. One thing I wish I had done was buy everything you could buy from the antique store on Booty Island; you can also buy the bowling plate, for example, even though it has no use in the game (thus making it a red herring item).

I also cut out a bunch of parts where I made mistakes and/or wandered aimlessly, so if anything seems inconsistent at some points, that's why.

And, as is tradition at this point, I also made sure to record this on real, authentic hardware. Yes, this is an actual MS-DOS machine...well, a Windows 95 machine that runs DOS underneath, anyway. It's a Pentium so it's significantly newer than what it was intended for, but it's the only computer I own that has a Sound Blaster with a real OPL chip (my 486 has an AWE32 that has a fake OPL chip that doesn't sound as good as the real one). If I'm going to play through one of my favorite games, might as well go all the way!
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Monkey Island 2: LeChuck's Revenge Walkthrough @MrEightThreeOne

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