Uploaded July 2025 | Updated September 2026, 3 weeks ago
IMM Base Primitive Brush shown in video:
drive.google.com/file/d/0B4gz6JkzQ5FFdWxPVHBFVElJeVk/view?usp=sharing&resourcekey=0-QV7rB2gU1Iae9BlCFrepvw
youtube.com/@MichaelPavlovich
gumroad.com/pavlovich
cubebrush.co/pavlovich
instagram.com/pavmike
linkedin.com/in/pavlovich
3d.cgmasteracademy.com/instructors/michael-pavlovich.html
artstation.com/michaelpavlovich
sketchfab.com/pavlovich
twitch.tv/pavmike
0:00 - Intro
1:00 - Importing image reference
2:40 - Cube match reference
3:51 - Save camera position
6:00 - Save multiple camera positions
8:50 - Rounded corner panel techniques
25:12 - IMM button objects
37:00 - Live Boolean body
38:30 - ZRemesher boolean body
45:26 - Paper bag wrinkles
54:50 - Quad mesh fill hole with ZRemesh
57:00 - Fixing circles with clip and spherize
1:00:45 - Extruding in vent and monitor detail
1:07:10 - Detailing button bevels
1:22:50 - Creating holes with ZModeler
1:29:00 - Creating the monitor face geometry
1:31:05 - BMO text geometry
1:37:08 - Arms and hands
1:46:08 - Legs
1:50:11 - Creating the monitor face texture
1:53:07 - Polypainting and sampling colors
1:56:53 - Rotund body with deformer
1:58:07 - Star vent detail
IMM Base Primitive Brush shown in video:
drive.google.com/file/d/0B4gz6JkzQ5FFdWxPVHBFVElJeVk/view?usp=sharing&resourcekey=0-QV7rB2gU1Iae9BlCFrepvw
youtube.com/@MichaelPavlovich
gumroad.com/pavlovich
cubebrush.co/pavlovich
instagram.com/pavmike
linkedin.com/in/pavlovich
3d.cgmasteracademy.com/instructors/michael-pavlovich.html
artstation.com/michaelpavlovich
sketchfab.com/pavlovich
twitch.tv/pavmike
0:00 - Intro
1:00 - Importing image reference
2:40 - Cube match reference
3:51 - Save camera position
6:00 - Save multiple camera positions
8:50 - Rounded corner panel techniques
25:12 - IMM button objects
37:00 - Live Boolean body
38:30 - ZRemesher boolean body
45:26 - Paper bag wrinkles
54:50 - Quad mesh fill hole with ZRemesh
57:00 - Fixing circles with clip and spherize
1:00:45 - Extruding in vent and monitor detail
1:07:10 - Detailing button bevels
1:22:50 - Creating holes with ZModeler
1:29:00 - Creating the monitor face geometry
1:31:05 - BMO text geometry
1:37:08 - Arms and hands
1:46:08 - Legs
1:50:11 - Creating the monitor face texture
1:53:07 - Polypainting and sampling colors
1:56:53 - Rotund body with deformer
1:58:07 - Star vent detail










