@MartinKlekner
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Martin Klekner | Modeling and Texturing an Ancient Greek Helmet 03 - Crest Hair @MartinKlekner | Uploaded 4 years ago | Updated 3 hours ago
Get my CGBoost Substance Painter Launch Pad with 15% discount here:
academy.cgboost.com/p/substance-painter-launch-pad
Get Zach Reinhardt's CGBoost Blender Launch Pad here: academy.cgboost.com/p/blender-2-8-launch-pad?affcode=206256_w2vpswas

Welcome to the third part of my new video tutorial series! Here are the project files you're looking for: drive.google.com/open?id=13Fli0cKvm8-cMcKPeitv6tDla0hFGXqc
Previous part: youtu.be/bfu1IyPzUko
Next part: Soon after New Year

Support Heroes of Bronze project here:
http://www.patreon.com/MartinKlekner

CHAPTERS:
00:16 The Reinforced Edge
02:34 Applying and Re-applying the Mirror
04:24 Polishing Normals
05:46 Crest Particle Settings
07:07 Particle Edit Mode

#b3d #helmet #particles
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Modeling and Texturing an Ancient Greek Helmet 03 - Crest Hair @MartinKlekner

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