Uploaded May 2014 | Updated September 2026, 1 hour ago
Don't mind the lag and missing textures/materials that pop in and out. A high brick count in small areas combined with a lot of lighting and CPU heavy Fraps recording leads to things like that. Trust me, it's much smoother in real life.
Don't mind the lag and missing textures/materials that pop in and out. A high brick count in small areas combined with a lot of lighting and CPU heavy Fraps recording leads to things like that. Trust me, it's much smoother in real life.










