Uploaded August 2014 | Updated September 2026, 2 weeks ago
The video has been recorded in Unity editor. It was a physics test, but there is still a lot to tweak and program to make it good. In overall, it's a sweet improvement to the previous versions, but I'm still not happy with it.
You may see the shadow disappearing sometimes. It's because I don't use projector. It's a real enemy, increases draw calls and triangle count. Instead, I use a transparent texture, and raycast to position the shadow plane. Not perfect is every situation, using multiple rays could make it more accurate.
The tree models, well, there are three different style trees, I'll stay at the last one I made (and I'll improve that style).
More info: fb.com/approjects
The video has been recorded in Unity editor. It was a physics test, but there is still a lot to tweak and program to make it good. In overall, it's a sweet improvement to the previous versions, but I'm still not happy with it.
You may see the shadow disappearing sometimes. It's because I don't use projector. It's a real enemy, increases draw calls and triangle count. Instead, I use a transparent texture, and raycast to position the shadow plane. Not perfect is every situation, using multiple rays could make it more accurate.
The tree models, well, there are three different style trees, I'll stay at the last one I made (and I'll improve that style).
More info: fb.com/approjects

![Bloodstained - Ritual of the Night [Nightmare / Final Boss]
Just a short test to check out OBS and my current internet... and my current CPU for limitations. Bloodstained - Ritual of the Night [Nightmare / Final Boss]](https://i.ytimg.com/vi/XfboToHCnX0/mqdefault.jpg)








