Uploaded June 2021 | Updated September 2026, 9 hours ago
Edit: I beat this level before the buffdate got reverted.
My least favorite insane demon, or even my least favorite demon, probably forever because I can’t see anything being worse than this. This level is so absurdly bad that it’s hard for me to describe just how much I hate it. I’ll just talk about each part individually.
The first wave is probably the easiest part, it’s quite boring but it doesn’t feature particularly annoying stuff if you ignore the inverted slopes. The following ship is pretty awkward, especially with those unbearably annoying bushy spikes. It gets somewhat consistent after a while but dying there is incredibly annoying. 15% also sucks, sometimes it feels like no matter how early I hold I’ll hit a saw anyway. Then you have some awkward flying before getting to the ball part. A pretty decent part at first because it’s so easy, then you get to this awful timing at 29%. Nothing else to say, it’s just an infuriating click, but don’t worry, it gets far worse. At 34% is another terrible part, I died there 90% of the time when I started playing this before finding a super awkward click pattern that let me pass it consistently enough.
Now, this whole predrop is kind of annoying but it’s bearable. If the whole level was like this, it would be pretty unenjoyable but nothing even close to Galatic Fragility. Then we get to the drop.
The wave that goes from 44% to 51% is horrible to the power of awful, so essentially really annoying. The amount of luck based, unfair timings or spammy parts Ruf was able to fit in 4 seconds of gameplay is actually just unbelievable. The rest of the wave is okay at best, except for the mini wave transition at 57% which is really bad because Ruf decided to put a wave portal (???) which completely hides the wave’s trail. And now, let’s talk about the hardest part and possibly the most luck based thing I’ve seen in a level, 61%. Not only does this part require insane precision, you need to click a few times to get past it. It’s not like Sword Dance where you just have one hard timing, here you need to time every single click near perfectly, which makes it ridiculously hard. I don’t know what Ruf was thinking, this is about as a bad as a chokepoint can be. I died there 41 times. And after a pretty easy ball part, get ready for 71% because don’t forget: this level gets worse as it goes (somehow). This wave part is so, so, so bad. It looks incredibly awkward to play and it is incredibly awkward to play. I used a click pattern to get somewhat consistent but this will never be 100% consistent, died there 13 times. Doing this after getting past 61% is even harder, this part just sucks. I don’t even have enough negative words to describe the level at this point. The level is then very easy until 93% which is the worst way to end this level. Another unnecessarily hard and awkward part. At 93%. I died 4 TIMES there. Do you realize how painful it is to die 4 times at the very last hard part in this level specifically? Anyway, overall my experience with this was awful. I’m unbelievably happy that I don’t have to play this ever again. Definitely an extreme demon for me, felt harder than Incipient at the very least.
Attempts: 4707
Enjoyment: 0/10
Song name: Death Note Dubstep
Artist: ShadowBeatzInc
Link: newgrounds.com/audio/listen/513539
Edit: I beat this level before the buffdate got reverted.
My least favorite insane demon, or even my least favorite demon, probably forever because I can’t see anything being worse than this. This level is so absurdly bad that it’s hard for me to describe just how much I hate it. I’ll just talk about each part individually.
The first wave is probably the easiest part, it’s quite boring but it doesn’t feature particularly annoying stuff if you ignore the inverted slopes. The following ship is pretty awkward, especially with those unbearably annoying bushy spikes. It gets somewhat consistent after a while but dying there is incredibly annoying. 15% also sucks, sometimes it feels like no matter how early I hold I’ll hit a saw anyway. Then you have some awkward flying before getting to the ball part. A pretty decent part at first because it’s so easy, then you get to this awful timing at 29%. Nothing else to say, it’s just an infuriating click, but don’t worry, it gets far worse. At 34% is another terrible part, I died there 90% of the time when I started playing this before finding a super awkward click pattern that let me pass it consistently enough.
Now, this whole predrop is kind of annoying but it’s bearable. If the whole level was like this, it would be pretty unenjoyable but nothing even close to Galatic Fragility. Then we get to the drop.
The wave that goes from 44% to 51% is horrible to the power of awful, so essentially really annoying. The amount of luck based, unfair timings or spammy parts Ruf was able to fit in 4 seconds of gameplay is actually just unbelievable. The rest of the wave is okay at best, except for the mini wave transition at 57% which is really bad because Ruf decided to put a wave portal (???) which completely hides the wave’s trail. And now, let’s talk about the hardest part and possibly the most luck based thing I’ve seen in a level, 61%. Not only does this part require insane precision, you need to click a few times to get past it. It’s not like Sword Dance where you just have one hard timing, here you need to time every single click near perfectly, which makes it ridiculously hard. I don’t know what Ruf was thinking, this is about as a bad as a chokepoint can be. I died there 41 times. And after a pretty easy ball part, get ready for 71% because don’t forget: this level gets worse as it goes (somehow). This wave part is so, so, so bad. It looks incredibly awkward to play and it is incredibly awkward to play. I used a click pattern to get somewhat consistent but this will never be 100% consistent, died there 13 times. Doing this after getting past 61% is even harder, this part just sucks. I don’t even have enough negative words to describe the level at this point. The level is then very easy until 93% which is the worst way to end this level. Another unnecessarily hard and awkward part. At 93%. I died 4 TIMES there. Do you realize how painful it is to die 4 times at the very last hard part in this level specifically? Anyway, overall my experience with this was awful. I’m unbelievably happy that I don’t have to play this ever again. Definitely an extreme demon for me, felt harder than Incipient at the very least.
Attempts: 4707
Enjoyment: 0/10
Song name: Death Note Dubstep
Artist: ShadowBeatzInc
Link: newgrounds.com/audio/listen/513539
![(Mobile) Ecstasy 48-100% [Extreme Demon] by SleyGD | Geometry Dash
By far my best run! 6200 attempts so far, let’s see if I can make even better progress :)
Song name: Nova Teknologi
Artist: Kyutatsuki
Link: https://www.newgrounds.com/audio/listen/930438 (Mobile) Ecstasy 48-100% [Extreme Demon] by SleyGD | Geometry Dash](https://i.ytimg.com/vi/udpyue7kF7A/mqdefault.jpg)

![(Mobile) The Reaper by Kyhros & more [144hz]
Thumbnail by @Karthik592
Raw footage: https://youtube.com/playlist?list=PLRRaPafHqwsvHfjtY4PXhoiC6SOstiGnf
This level is amazing. The song is fantastic, the decoration is really cool, and the gameplay is incredible. I have a few minor issues with it though:
- The first part can be a bit frustrating but it gets consistent after a while since it is at the very beginning of the level.
- The rest of the predrop is definitely my least favorite part, some timings such as the blue orb at 25% are extremely unintuitive and annoying.
- The first part of the drop is really fun although the wave at 36% feels way too hard compared to the rest of the level.
- I dislike the wave at 52%, I kept dying there from 0%.
- I wish the ending was a bit easier but I guess it does not matter since I luckily fluked it.
Despite these flaws, I absolutely love this level and highly recommend playing it.
Enjoyment: 10/10
Worst fail: 74%
Attempts: 5,659
Easiest parts: 41-51%, 53-85%
Hardest parts: 16-30%, 36-40%, 52%, 86-100%
Difficulty: Extreme Demon (harder than Infernal Abyss, easier than Quantum Processing)
Song: [Silent Hill Dubstep]*
Artist: Solkrieg
Link: https://www.newgrounds.com/audio/listen/509014 (Mobile) The Reaper by Kyhros & more [144hz]](https://i.ytimg.com/vi/umReChBqM4I/mqdefault.jpg)
![(Mobile) Bloodlust 47-100% [144hz]
Raw footage: https://youtu.be/iHkFCWYiKjo
took me a while, this is leagues above plasma pulse finale in terms of difficulty. kept dying past 85%, 85-92 is super inconsistent for some reason. will try to learn the first half but it seems way harder than the second one
(and 96% isn’t noclip it’s a skip)
Attempts: 5,810
Song: At the Speed of Light
Artist: Dimrain47
Link: https://www.newgrounds.com/audio/listen/467339 (Mobile) Bloodlust 47-100% [144hz]](https://i.ytimg.com/vi/v86snGA2iVc/mqdefault.jpg)

![(Mobile) Ecstasy 61-100% [Extreme Demon] by SleyGD | Geometry Dash
This is my third time doing this run, the first time I wasn’t recording, the second time I did it with LDM and decided at the last minute to upload a full detail video of the dual. I think this is the easiest and best part of the level, although it has just one very awkward spot. I absolutely love this level, and this dual is probably the most fun dual I’ve ever played. It’s a blast to learn and play, and you should all try it out even if you don’t want to beat the level. My only problem with it is the timing at 82%, which I imagine must get consistent at some point. It’s mostly hard because when you have to click the orb (which is already a hard timing), the two balls are on the same level which makes it pretty confusing and hard to know when to click. Of course this is just a small issue, the rest being absolutely incredible. I don’t know if I’m good enough to beat this, I’ve been practicing the wave and it is way harder than any wave part I went through before (...Uprise wave).
Song name: Nova Teknologi
Artist: Kyutatsuki
Link: https://www.newgrounds.com/audio/listen/930438 (Mobile) Ecstasy 61-100% [Extreme Demon] by SleyGD | Geometry Dash](https://i.ytimg.com/vi/vIEru6dRD_8/mqdefault.jpg)
![(Mobile) Poltergeist 100% [Insane Demon] by Andromeda | Geometry Dash
Don’t play this. This level is actually just awful, easily the most unbalanced and annoying gameplay I’ve seen in a while. Also got ridiculously unlucky, dying 10 times past 80%. Insane demons don’t often take me more than 2000 attempts, but it happened here. It’s not even a hard insane demon, it’s just awfully inconsistent.
Enjoyment: 1/10 (Mobile) Poltergeist 100% [Insane Demon] by Andromeda | Geometry Dash](https://i.ytimg.com/vi/vpY_iUQtOQs/mqdefault.jpg)
![(Mobile) Zettabyte by Jenkins [144hz]
Raw footage: https://youtu.be/WEa8ryiuQYI
I cannot believe I fluked this level from 18%, this is by far my best fluke, especially considering I was quite inconsistent at the ending, 72%, the dual at 62%, and a lot of other stuff.
Anyway, this is level is absolutely amazing (currently my 8th favorite extreme demon), I love how dynamic and energetic the drop is. Moreover, I greatly appreciate that Jenkins always gives his levels a theme, which is incredibly well executed in this case. You should definitely watch this level in full detail: https://youtu.be/Dbl99ctIc_E
The gameplay is fantastic as well. It is fairly difficult to learn but once you get it down it flows exceptionally well, not to mention the learning process is also quite fun. There are a few awkward sections here and there, the spam at 72% and the dual at 62% for instance, although the latter gets relatively consistent after a while.
Overall, this is a phenomenal level that I would definitely recommend — Im glad I beat it as my 20th extreme demon.
Attempts: 1,062
Enjoyment: 10/10
Song name: Computer Blues
Artist: meganeko
Link: https://www.newgrounds.com/audio/listen/718786 (Mobile) Zettabyte by Jenkins [144hz]](https://i.ytimg.com/vi/w0Z3Hnx7_os/mqdefault.jpg)

![(Mobile) Forbidden Isle by Sillow [144hz]
Raw footage: https://youtu.be/7SJIJBhadt0
Not a bad level, the first 25% is really annoying though. I also dislike how hard it is to see the spikes at 45%. The drop is extremely fun, but I’m not a fan of the ball part at 80%. I would recommend this level if you enjoy skill-based gameplay.
Attempts: 768
Worst fail: 82%
Enjoyment: 7/10
Easiest part: 49-100%
Hardest part: 0-32%
Difficulty: Insane/Extreme Demon
Song: -Cannibal-
Artist: WaterFlame
Link: https://www.newgrounds.com/audio/listen/337559 (Mobile) Forbidden Isle by Sillow [144hz]](https://i.ytimg.com/vi/wYw3pK3rvAQ/mqdefault.jpg)
![(First on mobile) Myocardia by Toughfey [144hz]
Raw footage: https://youtu.be/JfRcm4Ra3ZQ
This level looks incredible, I love the theme and the execution is absolutely fantastic. I honestly dont know what else to say, this is awesome. I beat this using the LDM so you should check out the showcase: https://youtu.be/sMav38fd2mA
The gameplay is incredibly fun and the sync is insanely good. I still have a few issues with it.
- The predrop is by far the hardest part and constantly dying to the first few clicks can get a bit frustrating after a while.
- The yellow orb at 17% is quite unintuitive, I died there a lot.
- In my opinion, the yellow orb at 26% is the hardest click in the level which means its very inconsistent, I died there about 60% of the time.
- The UFO at 56% feels slightly awkward, especially the first few clicks. Not a major issue though.
- The ball at 85% feels a bit too hard, especially the first blue orb.
Otherwise, this gameplay is pretty much perfect.
Difficulty-wise, this is definitely an extreme demon. I would say its slightly harder than Acu and easier than Klutz (yes, Klutz is incredibly hard for me).
Attempts: 1,449
Enjoyment: 8/10
Song name: Manure
Artist: Neojock
Link: https://www.newgrounds.com/audio/listen/590567 (First on mobile) Myocardia by Toughfey [144hz]](https://i.ytimg.com/vi/wiB2ULKIx9c/mqdefault.jpg)