(Mobile) Death Note by Ruf [60hz] @NoxopGD
(Mobile) Death Note by Ruf [60hz]  @NoxopGD
Uploaded June 2021 | Updated September 2026, 9 hours ago
Edit: I beat this level before the buffdate got reverted.

My least favorite insane demon, or even my least favorite demon, probably forever because I can’t see anything being worse than this. This level is so absurdly bad that it’s hard for me to describe just how much I hate it. I’ll just talk about each part individually.
The first wave is probably the easiest part, it’s quite boring but it doesn’t feature particularly annoying stuff if you ignore the inverted slopes. The following ship is pretty awkward, especially with those unbearably annoying bushy spikes. It gets somewhat consistent after a while but dying there is incredibly annoying. 15% also sucks, sometimes it feels like no matter how early I hold I’ll hit a saw anyway. Then you have some awkward flying before getting to the ball part. A pretty decent part at first because it’s so easy, then you get to this awful timing at 29%. Nothing else to say, it’s just an infuriating click, but don’t worry, it gets far worse. At 34% is another terrible part, I died there 90% of the time when I started playing this before finding a super awkward click pattern that let me pass it consistently enough.
Now, this whole predrop is kind of annoying but it’s bearable. If the whole level was like this, it would be pretty unenjoyable but nothing even close to Galatic Fragility. Then we get to the drop.
The wave that goes from 44% to 51% is horrible to the power of awful, so essentially really annoying. The amount of luck based, unfair timings or spammy parts Ruf was able to fit in 4 seconds of gameplay is actually just unbelievable. The rest of the wave is okay at best, except for the mini wave transition at 57% which is really bad because Ruf decided to put a wave portal (???) which completely hides the wave’s trail. And now, let’s talk about the hardest part and possibly the most luck based thing I’ve seen in a level, 61%. Not only does this part require insane precision, you need to click a few times to get past it. It’s not like Sword Dance where you just have one hard timing, here you need to time every single click near perfectly, which makes it ridiculously hard. I don’t know what Ruf was thinking, this is about as a bad as a chokepoint can be. I died there 41 times. And after a pretty easy ball part, get ready for 71% because don’t forget: this level gets worse as it goes (somehow). This wave part is so, so, so bad. It looks incredibly awkward to play and it is incredibly awkward to play. I used a click pattern to get somewhat consistent but this will never be 100% consistent, died there 13 times. Doing this after getting past 61% is even harder, this part just sucks. I don’t even have enough negative words to describe the level at this point. The level is then very easy until 93% which is the worst way to end this level. Another unnecessarily hard and awkward part. At 93%. I died 4 TIMES there. Do you realize how painful it is to die 4 times at the very last hard part in this level specifically? Anyway, overall my experience with this was awful. I’m unbelievably happy that I don’t have to play this ever again. Definitely an extreme demon for me, felt harder than Incipient at the very least.

Attempts: 4707
Enjoyment: 0/10

Song name: Death Note Dubstep
Artist: ShadowBeatzInc
Link: newgrounds.com/audio/listen/513539
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Noxop |

(Mobile) Death Note by Ruf [60hz]

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