Uploaded March 2022 | Updated September 2026, 4 hours ago
Raw footage: youtube.com/playlist?list=PLRRaPafHqwsugPCYQfyyFtbGiOPQ_XRb2
In terms of decoration, I think this level looks pretty good in the first half but it unfortunately gets quite messy after 54%. I absolutely love the song though, it definitely adds a lot to the level. I honestly think this is one of the best levels in the game in terms of atmosphere.
Unfortunately, the gameplay drove me insane, and this is one of the worst experiences I’ve had with an extreme demon:
- The first few clicks are quite unintuitive and inconsistent.
- The ship part at 14% is absolutely ridiculous. The straight fly at 16% is potentially the hardest straight fly I’ve come across in an extreme demon, mainly because of the transition into it. 17% is also insanely difficult, the yellow orb is surprisingly hard to hit and there are many different ways you can enter the ClubStep monster, which makes it incredibly inconsistent. 20-23% is also quite awkward to play.
- The UFO part, especially 29-32%, is very annoying as it doesn’t get completely consistent.
- 38-40% is incredibly awkward to play.
- The green orb at 43% is one of the hardest clicks in the level, it is such a hard timing and you can’t even see it because of the mirror portal.
- The jump at 47% is very unintuitive.
- 49-52% drove me insane, the amount of times I died right before the drop is absolutely ridiculous.
- 54% is by far the biggest chokepoint in the level. I basically never got past it. It is an absurdly tight moving straight fly that you can hardly see.
- The ship part at 60% is annoying because you cannot see anything.
- The blue orb at 66% is a massive chokepoint. It isn’t that difficult but it’s incredibly easy to mess up from 0.
- 68-73 is way too difficult. I died there so many times, especially at the dual wave.
- 83-86 is actually quite consistent but it is still really awkward and annoying from 0.
- 92% is incredibly unintuitive and dying there is so painful.
I do not recommend this level. I’m very happy to have it done since it is such a classic extreme demon, but unfortunately I did not enjoy playing it at all. Difficulty-wise, I think this is harder than SubSonic and easier than Bloodbath.
Attempts: 4,582
Enjoyment: 0/10
Easiest parts: 4-14, 74-100
Hardest parts: 14-23, 42-54, 68-73
Song: The Falling Mysts
Artist: Dimrain47
Link: newgrounds.com/audio/listen/508568
Raw footage: youtube.com/playlist?list=PLRRaPafHqwsugPCYQfyyFtbGiOPQ_XRb2
In terms of decoration, I think this level looks pretty good in the first half but it unfortunately gets quite messy after 54%. I absolutely love the song though, it definitely adds a lot to the level. I honestly think this is one of the best levels in the game in terms of atmosphere.
Unfortunately, the gameplay drove me insane, and this is one of the worst experiences I’ve had with an extreme demon:
- The first few clicks are quite unintuitive and inconsistent.
- The ship part at 14% is absolutely ridiculous. The straight fly at 16% is potentially the hardest straight fly I’ve come across in an extreme demon, mainly because of the transition into it. 17% is also insanely difficult, the yellow orb is surprisingly hard to hit and there are many different ways you can enter the ClubStep monster, which makes it incredibly inconsistent. 20-23% is also quite awkward to play.
- The UFO part, especially 29-32%, is very annoying as it doesn’t get completely consistent.
- 38-40% is incredibly awkward to play.
- The green orb at 43% is one of the hardest clicks in the level, it is such a hard timing and you can’t even see it because of the mirror portal.
- The jump at 47% is very unintuitive.
- 49-52% drove me insane, the amount of times I died right before the drop is absolutely ridiculous.
- 54% is by far the biggest chokepoint in the level. I basically never got past it. It is an absurdly tight moving straight fly that you can hardly see.
- The ship part at 60% is annoying because you cannot see anything.
- The blue orb at 66% is a massive chokepoint. It isn’t that difficult but it’s incredibly easy to mess up from 0.
- 68-73 is way too difficult. I died there so many times, especially at the dual wave.
- 83-86 is actually quite consistent but it is still really awkward and annoying from 0.
- 92% is incredibly unintuitive and dying there is so painful.
I do not recommend this level. I’m very happy to have it done since it is such a classic extreme demon, but unfortunately I did not enjoy playing it at all. Difficulty-wise, I think this is harder than SubSonic and easier than Bloodbath.
Attempts: 4,582
Enjoyment: 0/10
Easiest parts: 4-14, 74-100
Hardest parts: 14-23, 42-54, 68-73
Song: The Falling Mysts
Artist: Dimrain47
Link: newgrounds.com/audio/listen/508568
![(Mobile) INNARDS by Kaito [144hz]
Raw footage: https://youtube.com/playlist?list=PLRRaPafHqwsv-6pd3tmMuvP3ZHz6w3ESt
Had to beat this on an external LDM because the level unfortunately does not have a LDM and the drop was too laggy from 0%. I honestly did not enjoy playing this, most of the difficulty comes from incredibly inconsistent and annoying chokepoints (especially the waves at 40% and 50%), and the fact that you die there every attempt (the first 40% being incredibly easy) makes this level very boring and frustrating. I wish the balancing was better because the base gameplay is honestly really good, I absolutely love the drop in particular. I also really like how this level looks (in full detail, of course).
Enjoyment: 2/10
Worst fail: 78%
Attempts: 2,148
Easiest parts: 0-37%, 81-100%
Hardest parts: 38-41%, 50%, 58-64%
Difficulty: Extreme Demon (harder than Castling, easier than aftermath)
Song: Dark Matter Suite
Artists: 1f1n1ty & LOrbSheddy
Link: https://www.newgrounds.com/audio/listen/693041 (Mobile) INNARDS by Kaito [144hz]](https://i.ytimg.com/vi/nX_XmWjXDuw/mqdefault.jpg)
![(Mobile) Awakening Horus by Juhou [144hz]
Raw footage: https://youtu.be/isXKSnfLEs0
Amazing level! Even though its pretty old now, it still looks great. The gameplay is incredibly fun, I absolutely love 48-56% in particular. The only thing Im not a fan of is the transition at 23%, but I have nothing else to say. I definitely recommend this level!
Attempts: 862
Worst fail: 74%
Enjoyment: 10/10
Easiest parts: 46-72%, 77-100%
Hardest parts: 0-25%, 45%, 73-76%
Difficulty: Insane/Extreme Demon
Song: Ahead of the Curve
Artist: Creo
Link: https://www.newgrounds.com/audio/listen/742681 (Mobile) Awakening Horus by Juhou [144hz]](https://i.ytimg.com/vi/oiEo5ViJ9lU/mqdefault.jpg)
![(Mobile) Dance Massacre 100% [Hard Demon] by Hinds | Geometry Dash
This is a pretty cool level by Hinds. I found a few parts quite annoying such as the last cube, but overall this was still a fun experience and you should definitely try it out!
Enjoyment: 8/10 (Mobile) Dance Massacre 100% [Hard Demon] by Hinds | Geometry Dash](https://i.ytimg.com/vi/p13RKmGVnjA/mqdefault.jpg)


![(Mobile) Cyber Abyss 100% [Insane Demon] by Flex | Geometry Dash
Although the decoration was decent for its time and pretty well polished, it isn’t anything very interesting or new so I don’t have a whole lot to say.
The gameplay is alright, I found the wave as well as everything past the bossfight to be fun. Said bossfight and the ship part were both okay but I didn’t particularly enjoy them. Lastly, the beginning section was slightly annoying, not the type of gameplay I like at all, but it wasn’t too bad.
In terms of difficulty, this is without a doubt the easiest insane demon I’ve played; you should definitely give it a shot if you want to go for an insane demon!
Attempts: 154
Enjoyment: 6/10
Song name: Rock Orchestra 2
Artist: Goukisan
Link: https://www.newgrounds.com/audio/listen/76350 (Mobile) Cyber Abyss 100% [Insane Demon] by Flex | Geometry Dash](https://i.ytimg.com/vi/qCLk2IvpRRU/mqdefault.jpg)
![(Mobile) Galatic Fragility 100% [Insane Demon] by TeamSmokeWeed | Geometry Dash
Sorry for how negative this description is, but I really need to vent because this was a nightmare.
I cannot put into words how awful this level is. Without a doubt the worst insane demon I’ve ever played and nothing even comes close. It’s almost like the goal of this level was to make the most absurdly bad gameplay possible. I also had horrible luck with this, dying at 97% 4 times, 95% and 94%, then losing my 100% recording, forcing me to rebeat this thing.
The first part is alright. Basically the only part I can call alright in the first half, and even then I don’t like it because of how boring it is to have to go through it every single attempt. The cube part right after is...where do I even start. The timing at 14% is genuinely the stupidest timing I’ve ever seen in any level. First of all it’s apparently frame perfect on 60hz and secondly it’s incredibly hard to tell when you actually need to click. The timing at 16% is also infuriating although not nearly as awful as the one at 14%. The next cube part is extremely annoying, especially this blue-yellow orb thing which I hate dying to. The drop is just as unfun as the predrop. The first ball part has two ridiculously hard timings, first one being at 30% and the other one being at 33%. Now, get ready for the wave part, possibly the worst part in this entire level besides the first cube. There is invisible stuff on some walls and what seems to be a backwards slope, making things harder and more annoying than they should be. The timings at 39% and 41% should speak for themselves. The one at 39% is especially hard since if you go too low you die when hitting the mini portal. Now let’s move on to the dual which I found extremely unfun. When you die here you don’t know why, it just feels completely random. The part starting at 53% also features horrible gameplay. Like, what the hell is the wave at 56%? Do you see just how awkward the click pattern is? The transition from the wave to the UFO is also really bad.
After all that, the level gets significantly easier until 91%, and all the parts are actually somewhat fun! Of course, as to be expected from this level, there are some annoying bugs but compared to everything before these parts it almost doesn’t matter. Then we get to the last part, which I died to 6 times. That should speak for itself, a massive difficulty jump at the end is perfect to make this level even worse than it already was. Also pretty funny that they misspelled Galactic in the title.
Overall, this level is catastrophic. Genuinely one of the worst levels I have ever completed, and it almost reaches extreme demon difficulty in my opinion, taking me 3354 attempts. Do not ever play this level.
Attempts: 3354
Enjoyment: 0/10
Song name: Eurodancer
Artist: TMM43
Link: https://www.newgrounds.com/audio/listen/117947 (Mobile) Galatic Fragility 100% [Insane Demon] by TeamSmokeWeed | Geometry Dash](https://i.ytimg.com/vi/qKULHXXaMOI/mqdefault.jpg)
![(Mobile) Flat Major by EndLevel & more [144hz]
Pretty fun overall, looks really cool for a nine circles level. The waves are very satisfying to play, my only issue with this level is the transition at 50%, it is actually quite easy to die there and that can be annoying.
Hardest part: 39-41%
Easiest part: 68-100%
Attempts: 340
Enjoyment: 9/10
Song name: ill Sharp Minor
Artist: Rukkus
Link: https://www.newgrounds.com/audio/listen/559803 (Mobile) Flat Major by EndLevel & more [144hz]](https://i.ytimg.com/vi/r9DZEqzQJX0/mqdefault.jpg)
![(Mobile) Sharp Minor by Giron & ASonicMen [144hz]
Still trying to beat Sonic Wave, I got 18-100% and 87% yesterday, plus a few 28-100% runs this past week.
Attempts: 60
Enjoyment: 8/10
Song: ill Sharp Minor
Artist: Rukkus
Link: https://www.newgrounds.com/audio/listen/559803 (Mobile) Sharp Minor by Giron & ASonicMen [144hz]](https://i.ytimg.com/vi/rPRSgdevFjc/mqdefault.jpg)
![(Mobile) Plasma Pulse 100% [Insane Demon] by Smokes & Giron | Geometry Dash
This level was so annoying. It’s actually pretty enjoyable up until 55%. The first 20% is almost free, and quite fun. The wave looks intimidating but gets very consistent and is also quite fun. The UFO took me so much time to learn, you have to be extremely precise and learn all the clicks perfectly or else you’ll hit a gear. When you do get consistent at it, it’s pretty fun. Then we get to the dual part. This dual is one of the most buggy parts I’ve ever played, especially 61%, there’s no way to do it consistently, you just spam and hope you’ll not die at one of the two bugs. After that we have some easy clicks and then...the dual ship. Now, this dual ship is terrible but I can’t blame it on the creators. The dual ship physics are broken, your ship is actually heavier in dual mode, which makes tight ship parts much harder than what they should be. After that the level is pretty easy until the end, although I still died to the last 20% because of a bug (what a surprise...). Anyway, this level could have been good but it wasn’t.
Enjoyment : 3/10 (Mobile) Plasma Pulse 100% [Insane Demon] by Smokes & Giron | Geometry Dash](https://i.ytimg.com/vi/s6UuZWuRGpk/mqdefault.jpg)
![(Mobile) Ice Carbon Diablo X by Roadbose [144hz]
Raw footage: https://youtu.be/xRWChZbCkjU
Visually, this is another Clubstep inspired level from 1.6 so I dont have anything to say. I think it looks fine for its time.
The gameplay is not bad at all, the only real issues being 3% and 40% which are both very inconsistent ship sections. There are some awkward parts here and there such as the ship at the drop and the ball at 65%.
That being said, this level was surprisingly fun because of how consistent it got. I didnt really enjoy it when I started playing it but it got a lot better with time. I think this is a good level to play if you already have some experience with extreme demons; I cant see this being fun as a new hardest.
Lastly, I think this is an extreme demon on 60hz but an insane demon on anything above that. It definitely felt easier than Klutz for instance.
Attempts: 759 (+2,804 old attempts on 60hz)
Enjoyment: 9/10
Song name: Club Step
Artist: dj-Nate
Link: https://www.newgrounds.com/audio/listen/396093 (Mobile) Ice Carbon Diablo X by Roadbose [144hz]](https://i.ytimg.com/vi/s8ZF1eRfURk/mqdefault.jpg)