Uploaded December 2016 | Updated September 2026, 1 week ago
Part of my ongoing MMBN3 ASM modding journey, I'm here with flashman. I've learned a few new tricks since gutsman, so he's got some extra kicks like recovery and some time stop effects out of time stop!
Flashman's has evolved:
- More HP in beta version
- You can now be arealocked by him
- Recover HP when under a certain amount
- Use multiple chips instead of areagrab (including sandstage, which makes him much more difficult)
- Mines will be put down into your field as traps
- The 'tracking' orbs now go straight until they are in your column. They will move to you. As you become arealocked this becomes harder to dodge. Once arealocked you cannot dodge them.
Learn how to mod at the Rockman EXE Zone: trezforums.com
Part of my ongoing MMBN3 ASM modding journey, I'm here with flashman. I've learned a few new tricks since gutsman, so he's got some extra kicks like recovery and some time stop effects out of time stop!
Flashman's has evolved:
- More HP in beta version
- You can now be arealocked by him
- Recover HP when under a certain amount
- Use multiple chips instead of areagrab (including sandstage, which makes him much more difficult)
- Mines will be put down into your field as traps
- The 'tracking' orbs now go straight until they are in your column. They will move to you. As you become arealocked this becomes harder to dodge. Once arealocked you cannot dodge them.
Learn how to mod at the Rockman EXE Zone: trezforums.com










