@gabyelnuevo
  @gabyelnuevo
gabyelnuevo | MM3D: Studder Slide @gabyelnuevo | Uploaded 4 years ago | Updated 5 hours ago
Using the same concept as this video: youtu.be/Zu0MO5faQLQ
Deku has invisibility frames after spawning from drowning that can be abused in a similar fashion as OoT's Nayru's Love exploit youtu.be/VsiE94PhqnQ


By combining this iframes and a backwalk stutter (which when done in a specific way you'll get into the weird lock state [same as in the original games by holding L+R]), and we are basically getting a Super Slide here :)
This idea flourished from some other trick Big M recently found out (this totally doesn't mean anything :Eyes_Emoji: )


By the way, you also get this type of similar iframes when respawning as goron from drowning as well, but all you can do is a short megaflip, since goron can't normally use bow or hookshot. If you curl as the same time the bomb explodes, you'll get thrown back at a high speed. As well as holding ESS and you get from what I can tell is a HESS. I can't really look at the speed Goron is going at, but it's definitely a little faster than FESS plus also we're sliding back instead of forward.


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MM3D: Studder SlideJellyfish Fields - skip going around with home buffer jumpInput Viewer TestInsta HookshotMM: timestop off of swimming press B thingMM: Deku Sword w/Epona (Setup)OoT [0.9]: warp song hardlock glitch in fishing pondReplaced Animations in new vanilla gc debugMisadventures of Dream-ceptionMM3D: Down A using Pictobox/Bomb RecoilsGIM in path to southern swamp w/Remote Hookshotft_jump_rollkiru

MM3D: Studder Slide @gabyelnuevo

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