TASLabz | [MKWii TAS] SNES Ghost Valley 2 Lap 1 (Glitch) - 16.298 by TASPlasma @TASLabz | Uploaded 10 years ago | Updated 2 hours ago
Hi guys, it is TasPlasma.
In case you are wondering why there hasn't been an upload for 2 whole months, everyone is very busy with school, and several TASers have quit the past month or so.
About the run:
Because it is an individual lap, I thought it would look better to not align for the next glitch yet. There is also another reason for this, I am not going to start lap 2 until a soon to come feature in dolphin is is implemented. This will allow even higher optimization than before in TASes.
If you are wondering why the turn at 0:18 is wide, it is because if I take it tighter, I will not align well at all for the next turn, it is much slower to be farther away from the next turn. The only way to tighten the turn and have it be faster is to hop one frame earlier, but unfortunately, I cannot do this without crashing into the wall (even with a softdrift). This could be fixed by changing my angle towards the turn, however previous attempts at doing so have proven to be slower.
Regarding Desert Hills:
I have finished lap 2, but I have encountered a problem. There is a fireball blocking my path aligning for the first turn on lap 3. This could cost the sub, unless Paco's wheelie in double trick strat is faster (which could save the sub). Expect Desert Hills to be completed either this weekend, or next weekend.
Music: Airship Fortress
Thanks for reading, and enjoy the video!
Hi guys, it is TasPlasma.
In case you are wondering why there hasn't been an upload for 2 whole months, everyone is very busy with school, and several TASers have quit the past month or so.
About the run:
Because it is an individual lap, I thought it would look better to not align for the next glitch yet. There is also another reason for this, I am not going to start lap 2 until a soon to come feature in dolphin is is implemented. This will allow even higher optimization than before in TASes.
If you are wondering why the turn at 0:18 is wide, it is because if I take it tighter, I will not align well at all for the next turn, it is much slower to be farther away from the next turn. The only way to tighten the turn and have it be faster is to hop one frame earlier, but unfortunately, I cannot do this without crashing into the wall (even with a softdrift). This could be fixed by changing my angle towards the turn, however previous attempts at doing so have proven to be slower.
Regarding Desert Hills:
I have finished lap 2, but I have encountered a problem. There is a fireball blocking my path aligning for the first turn on lap 3. This could cost the sub, unless Paco's wheelie in double trick strat is faster (which could save the sub). Expect Desert Hills to be completed either this weekend, or next weekend.
Music: Airship Fortress
Thanks for reading, and enjoy the video!