@Kierio04
  @Kierio04
Kierio04 | [MKWii TAS] Moo Moo Meadows Flap - 21.962 (Superhopping) @Kierio04 | Uploaded 1 year ago | Updated 1 hour ago
TAS by @Kierio04 (myself).

-0.240 from WIP TAS by myself and Marth: youtu.be/hL2bWMO-NV0
-0.322 from TAS by myself, Charlie, and Marth: youtu.be/sHho25KydEQ

Music: Jules Conroy - MOO MOO MEADOWS but it's in a minor key (youtu.be/A6a_Yy9tQHs)

For the past month or so I've had my eye on this track as the first to learn how to superhop on. I started off assuming it would be rather trivial to get it to beat the 1:12 3lap with shooting star, however was going to require 6 mushrooms to barely sub 1:13... so, I switched to phantom and still ended up having trouble as I was going to require 4 mushrooms to sub 1:20. Unsurprisingly, I abandoned the prospect of it being doable for 3lap, but realised it may still have potential for flap. That's when I realised something.

See, the issue with the previous flap is I was already entering the lap at nearly max (120 XZ) speed. If I wanted to match that with superhopping, I'd need to either find a way to perform the ejection (and specifically, the momentum hops) with an ODB or manage to reach max speed with a superhop by the time you hit the finish line (and with the ability to reach the first turn and go around it). My workaround was none other than finding a brand new supergrind spot, which not only solved both the issues but also improved upon both of their potentials.

With that out of the way, I needed to sort out where exactly I was going to use my mushrooms. First of all, the downhill and open area with the boost ramp would all have SH or carried momentum so that wasn't an option. The S-turn between the standard grass cut and the blue ramp could potentially be an option, however due to the trick ramp and the sharpness of the following turn, it was actually slower to shroom and SH there than it was to use a mushroom elsewhere (and also slower to SH there at all). Lastly, since there are no other places left, the remaining shroomspots are just the usual 3 (all three grass cuts from every flap you've ever seen before).

The only thing left was for me to realise that superhopping the short section between the last shroom and the finish line saved a decent amount if done right. Before I actually went on optimising the superhop inputs and timing with text files, I was at a 22.5, unsure whether this was going to work out either. Now, after that one strat realisation and further optimisation, a single lap of Moo Moo Meadows, for the first time, can be completed in under 22 seconds.

Might superhopping still be faster than supergrinding for 3lap? Possibly. But I know I won't be the one to do it. Nobody can force me to kill my baby.

Want to see more TASes and TAS projects? Visit mkwtas.com
or the MKWii TAS discord, at discord.gg/NCZghgy

first vanilla record in almost half a year

yikes
[MKWii TAS] Moo Moo Meadows Flap - 21.962 (Superhopping)All Mario Kart 8 Deluxe Booster Course Pass DLC Wave 3 in Mario Kart Wii (Tool-Assisted)[MKWii TAS] 200cc Mushroom Gorge - 1:12.379 (No Glitch) (Prelim) (OUTDATED)MKWii TAS Competition - Unfortunately Slower Routes for Tasks 10 and 11CTGP Tracks Done Backwards - Alpine Peak 1x Respawn [OUTDATED]MKWii TAS Competition 2023 - Task 3 ResultsMKWii TAS Competition 2023 - Task 6 ResultsMKWii TAS Competition 2023 - Task 13 Results[MKWii TAS] Hmans Deathrun - 36.133Mario Kart Wii - Completing a Lap of 2 TAS Comp Tasks In The Same TASMKWii TAS Competition 2023 - Task 5 ResultsMKWii TAS Competition 2022 - Special Task IV Results

[MKWii TAS] Moo Moo Meadows Flap - 21.962 (Superhopping) @Kierio04

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