BlazeMSX | [MKW TAS] Paradoxic Worldway - 1:26.682 @MalleoSquirrelX | Uploaded 7 years ago | Updated 5 hours ago
Huge thanks to Grim, who discovered many of the strats used in this run. Check out his channel here: youtube.com/channel/UC8LptMi0fHZBgvMvsCn2MSQ
A few things about the run: I don't get a full start boost at the beginning, since you enter the cannon almost immediately after the countdown. Holding down the A button prevents you from sliding forward, so I avoided it for as long as I could. This allowed for me to start the race slightly ahead of my initial start position. The shortcut that Marc uploaded doesn't work on newer versions of this track, and it wouldn't even save time if it was possible. I manipulated a technique known as "side trick abuse" on the ramp at 1:03, where I use a right trick to land further forward than what is normally possible (this allows for my boost to start later). Getting the lowest trick possible off of ramps loses time under normal circumstances.
This track has been frequently TASed by different players over the years, and many interesting strat changes have also gone into it. If you're interested in seeing a brief chronological history of this course's progress, here are links to every TAS BKT (in order):
1:33.035 by Chill - youtube.com/watch?v=OdLfQfBo3Jw
1:29.988 by xDestroy2000 - youtube.com/watch?v=kxQ4Ts7hcfk
1:29.865 by Grim - youtu.be/Sk9yq-DVHBU
1:28.986 by Grim - youtube.com/watch?v=2fj43hfIX_g
1:28.568 by Delta - youtube.com/watch?v=a9M6FhTLeNs
1:27.978 by Delta - youtube.com/watch?v=k--6nzdPFr4
1:27.772 by Grim (no video)
1:26.732 by Grim - youtube.com/watch?v=yFgn_CQDBPQ
I want to continue making CT TASes, since the CTGP time trial community is massive, and the BKTs in 1.03 are very strong. It would be nice to see a theoretical limit for these tracks, so if you have any suggestions for me, I would love to hear it.
Music: Frozen Hillside - Kirby Air Ride
Huge thanks to Grim, who discovered many of the strats used in this run. Check out his channel here: youtube.com/channel/UC8LptMi0fHZBgvMvsCn2MSQ
A few things about the run: I don't get a full start boost at the beginning, since you enter the cannon almost immediately after the countdown. Holding down the A button prevents you from sliding forward, so I avoided it for as long as I could. This allowed for me to start the race slightly ahead of my initial start position. The shortcut that Marc uploaded doesn't work on newer versions of this track, and it wouldn't even save time if it was possible. I manipulated a technique known as "side trick abuse" on the ramp at 1:03, where I use a right trick to land further forward than what is normally possible (this allows for my boost to start later). Getting the lowest trick possible off of ramps loses time under normal circumstances.
This track has been frequently TASed by different players over the years, and many interesting strat changes have also gone into it. If you're interested in seeing a brief chronological history of this course's progress, here are links to every TAS BKT (in order):
1:33.035 by Chill - youtube.com/watch?v=OdLfQfBo3Jw
1:29.988 by xDestroy2000 - youtube.com/watch?v=kxQ4Ts7hcfk
1:29.865 by Grim - youtu.be/Sk9yq-DVHBU
1:28.986 by Grim - youtube.com/watch?v=2fj43hfIX_g
1:28.568 by Delta - youtube.com/watch?v=a9M6FhTLeNs
1:27.978 by Delta - youtube.com/watch?v=k--6nzdPFr4
1:27.772 by Grim (no video)
1:26.732 by Grim - youtube.com/watch?v=yFgn_CQDBPQ
I want to continue making CT TASes, since the CTGP time trial community is massive, and the BKTs in 1.03 are very strong. It would be nice to see a theoretical limit for these tracks, so if you have any suggestions for me, I would love to hear it.
Music: Frozen Hillside - Kirby Air Ride