@Jellopuff_TAS
  @Jellopuff_TAS
Jellopuff | [MKW TAS] N64 DK's Jungle Parkway Flap (Ultra) - 3.238 @Jellopuff_TAS | Uploaded 4 months ago | Updated 5 hours ago
This is a tool-assisted speedrun. This time will not count on any real-time rankings. Done on Dolphin 5.0 with savestates, slowdown, frame advance, TAS code, and Info Display (created by SwareJonge). Input Display overlay created by WhatIsLoaf.
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TAS Flap BKT Cut: -1.033
Previous BKT: youtube.com/watch?v=e_I6tTalOq0 (by Justin)

Monster's channel: @Monster3rum
Marth's channel: @MarthTAS
ego's channel: @abbymkw12
Alego's channel: @Alego11-TAS
Ejay's channel: @EjayB
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The BKT drought has been broken... by a run finished four months ago. Better late than never I suppose. Yeah, for whatever reason, this run was started last year, finished in January, and then sorta just went silent despite effectively being finished. There's a lot of other runs made this year that have gone unpublished, so to help split the workload, Monster allowed me to go ahead and handle this upload despite not being the lead author, so big thanks to him for that. Hopefully we'll start seeing some more of those other improvements posted in the near future.

So, rDKJP Unrestricted Flap! Things have changed quite a bit with this one. Ever since this ultra was discovered, the general route for the flap has always been pretty much the same: clip tree, horizontal wall glitch through the wall, hit KCP, win. However, at the end of 2023, Monster decided to cook a little bit by discovering the second ever time saving application of a dayclip state! If you've watched the DDR UR Flap I posted a while back, you may be familiar with this tech, but to those unaware, a dayclip state is a unique interaction exclusive to the Daytripper which allows the kart to bypass floor collision, or "dayclip", in certain situations (namely when clipping walls or driving on a slope change). Given the height of the finish line relative to the height of the floor in the cave, Monster theorized that using a dayclip would allow for a method of performing the ultra without a wallclip, thereby allowing for a much more delayed lap entry. This may seem straightforward (if it doesn't, just go with it), but there's a major issue that the boys had to overcome.

You see, a dayclip state can only be achieved when the vehicle is on an exposed seam, and on DKJP in the context of a flap, this means that the dayclip has to be achieved by landing on the out-of-bounds seam of cave by either going through the wall with HWG or just jumping straight over the wall. Neither of these options are particularly great since getting HWG to through the wall requires a wallclip (which karts are infamously bad at doing), and the walls of the cave extend far too high to be surpassed by normal means. However, Monster doesn't play by normal means, so he repurposed a previously unused strat which used a supergrind ejection to surpass the height of the cave wall using external velocity. While karts can't normally supergrind, the downhill slope of the ground leading to the bridge allows the kart to gain enough external velocity to perform an ejection with enough height to clear the wall. Marth then adjusted his ejection to allow the vehicle to precisely land on the out-of-bounds seam of the cave, thus leading to the exact conditions for a dayclip state to be set up.

After achieving the dayclip state, hitting the final KCP, and navigating out of the cave, we start the flap with the strat that this whole setup was for in the first place, the dayclip! As I mentioned earlier, a dayclip state can allow the Daytripper to clip through the floor at a slope transition, and that's exactly what we do here. By reversing the kart into the slope transition, we clip through the floor and enter the cave before the flap has even started. The vehicle then enters the finish line checkpoint to start the flap, exits the finish line, lands on the floor of the cave, and enters the final KCP all in quick succession. From this point, the rest of the run is as simple as using our remaining two shrooms to accelerate and skip as much of the final turn as possible.

Obviously, major thanks to Monster and Marth for co-discovering this new strategy and for all the other authors for their help in optimizing the run! Also, thanks to masq for reaching out for help with the thumbnail since its arguably the most insane one I've used for a video, and I had a blast designing it with you!

Music: Sightless - Octopi
Composed for the Celeste: Spring Collab 2020 Soundtrack.
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MKW TASing Discord Server: discord.com/invite/EPD9yCu
MKW TAS BKT Website: mkwtas.com
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[MKW TAS] N64 DK's Jungle Parkway Flap (Ultra) - 3.238 @Jellopuff_TAS

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