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Jellopuff | [MKW TAS] Dry Dry Ruins Flap (Ultra) - 20.058 by Jellopuff, Police, Blaze, and Justin @Jellopuff_TAS | Uploaded 1 year ago | Updated 5 hours ago
This is a tool-assisted speedrun. This time will not count on any real-time rankings. Done on Dolphin 5.0 with savestates, slowdown, frame advance, TAS code, Info Display (created by SwareJonge), and TASToolkit Lua Scripts (created by LuigiM). Input Display overlay created by WhatIsLoaf.

TAS Flap BKT Cut: -5.451
Previous BKT: youtu.be/4oAqso5Tbcg (by myself and Ejay)

Police's channel: @thepolice3822
Blaze's channel: @MalleoSquirrelX
Justin's channel: @justin3055

This is the most absurd Mario Kart strategy that has ever been seen through to completion. There's simply no better way to say it. If you told a 2013 MKW player that in ten years the Daytripper would become the fastest vehicle on a track, they'd likely respond by asking what the Daytripper even is, promptly accusing you of heresy after finding out, and then locking you up in super jail with the thwomp on N64 Bowser's Castle. Nobody ever had any reason to predict that the second slowest kart in the game would ever serve a practical purpose, but thanks to the black magic of @xnikmkw and various other top glitch hunters, we have pushed kart physics far beyond what the game was ever meant to handle.

Roughly six months ago, xnik publicized a brand new exploit exclusive to the Daytripper with properties unlike anything else in the game. By driving the vehicle onto the edge of a seam with only one of the front wheels in contact, he found that the Daytripper is capable of driving with only one wheel on the ground while the rest of the vehicle is suspended beneath the floor (youtube.com/watch?v=p9_WVBvIk9M). This state, known as a Dayclip state, is extremely volatile due to the lack of support from three of the vehicle's four wheels. One side effect of this is that the vehicle has a hard time dealing with steep slopes and slope changes, often causing the vehicle to snap back onto the road. The other main side effect, however, is far more crucial. About a month after xnik's discovery, Thomas (@MKWiiTomas) discovered that some interactions can cause the Daytripper in that state to fall through the floor. At around the same time, Justin posted a ghost entering a dayclip state on Dry Dry Ruins where he figured that an alternate ultra method might be possible with a floor clip. It was from this point that I started planning a setup with a flap strat in mind.

There's so much to this setup that it really deserves its own video, so I'll try to be brief and just go over the major details.

The setup is divided into two parts:
1. Get a dayclip state and bring it to the end of the lap so as to perform a delayed lap count with a floor clip.
2. Get another dayclip state and bring it to the beginning of the track where a floor clip can be used to perform the ultra shortcut without going over the invisible wall.

To start, we get OOB by using a mushroom to trick off a fallen pillar and go over the invisible wall at the temple entrance. Once there, we can get into a dayclip state using the seam, and take that forward in the lap. There are a few places in this section where it is incredibly difficult to maintain the state without ejecting or falling. In particular, the final boost ramp requires a precise double up-trick double floor clip to land past the ramp in a dayclip state. After reaching the finish line, we perform the first of two crucial floor clips by shrooming and hopping between the intersection of two angled slopes. Following the hop, we get a wallclip which barely gets us to the bridge while staying in the final checkpoint before the finish line.

Now that the DLC is set up, we drive back to the temple to enter a dayclip state again. Having used two mushrooms already, and with the ultra requiring the final one, this setup needs to be shroomless; fortunately, our boy Mikul (@mikul958) found a perfect method for this. We use RFH to clip through the zipper and get into the dayclip state using the OOB seam. We can now drive back to the start of the lap in this state to begin the actual flap. We use our final shroom to accelerate into the wall, causing a bunch of suspension related weirdness that ultimately drags the final wheel through the floor. Upon entering CP0, the lap starts, and using the speed of the shroom, we are able to reach the second to last checkpoint before respawning. We then finish off the run by simply turning around, hitting the final KCP, and then supergrinding into the finish courtesy of Police.

Thank you to everyone who helped out with this run, and thank you to the game for existing! :D

Music: Tostarena: Ruins (Hotline Sehwani Remix) - SilverIceSound (youtube.com/watch?v=EeiPcI34_Lc)
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MKW TASing Discord Server: discord.gg/EPD9yCu
MKW TAS BKT Website: mkwtas.com
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[MKW TAS] Dry Dry Ruins Flap (Ultra) - 20.058 by Jellopuff, Police, Blaze, and Justin @Jellopuff_TAS

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