Uploaded March 2024 | Updated September 2026, 1 week ago
Download here: mediafire.com/file/1djfkebuh1s68to/outworld_colosseum.zip/file
An all new stage that I made in collaboration with Shukk. He and I both designed and came up with the idea for this stage while I did the coding. As the name says, its set in a battle colosseum in Outworld (different from Kahn's Arena from MK2) filled with a roaring crowd and warriors fighting to the death and lying dead all around you. I also included an alternate version of this stage (at Shukk's request) that still has the audience but without other fighters in the arena fighting and laying dead in the background.
For the crowd's reaction noises, they're the same audio that's found in Kahn's Arena in base MKP, but without being tied specifically to that stage. This required some brand new coding be added to the game (massive shoutout to Saso for providing the coding needed): I included a PDF and text document guide to walk you through how to add in the coding required to have the crowd noises and reactions for this stage.
Given how Shukk and I mostly improvised and made up this stage on the fly, I'm very proud of how well this one turned out.
Download here: mediafire.com/file/1djfkebuh1s68to/outworld_colosseum.zip/file
An all new stage that I made in collaboration with Shukk. He and I both designed and came up with the idea for this stage while I did the coding. As the name says, its set in a battle colosseum in Outworld (different from Kahn's Arena from MK2) filled with a roaring crowd and warriors fighting to the death and lying dead all around you. I also included an alternate version of this stage (at Shukk's request) that still has the audience but without other fighters in the arena fighting and laying dead in the background.
For the crowd's reaction noises, they're the same audio that's found in Kahn's Arena in base MKP, but without being tied specifically to that stage. This required some brand new coding be added to the game (massive shoutout to Saso for providing the coding needed): I included a PDF and text document guide to walk you through how to add in the coding required to have the crowd noises and reactions for this stage.
Given how Shukk and I mostly improvised and made up this stage on the fly, I'm very proud of how well this one turned out.










