@quixeltools
  @quixeltools
Quixel | Mixer Fundamentals 6: Map @quixeltools | Uploaded May 2020 | Updated October 2024, 1 day ago.
The Map component allows you to import individual textures straight into your mask stack. You can import imperfections and use them as grunge masks, import a texture from your local hard drive or use a texture from your underlying layer stack.

This component is one of the most powerful tools of Mixer's procedural arsenal, and when combined with the right components/modifiers it can give incredible results.

We can't wait to see your mixes! #MadewithMixer

Download Mixer 2020 for FREE: bit.ly/3gwXHRy

See the intro to this series here: youtu.be/Eh-lL-iPNe0
Position gradient: youtu.be/5JhJs_A59hk
Curvature: youtu.be/GASxwwtSh5g
Normal: youtu.be/jitWW_PBdF8
Gradient Remap: youtu.be/6uJxUaFrwRM
Posterize: youtu.be/v5Td4eKUb4I
Projection: youtu.be/C63K77TFzm0
Pattern: youtu.be/fwgKOEKxoMs
Noise: youtu.be/LHN22gXjweA
Scatter: youtu.be/3sBnzGGjzIMCircular Transform: youtu.be/7bbqaLP_cpc

Learn more from the Mixer documentation: docs.quixel.com/mixer/1/de/topic/procedural-mask-stack
Mixer Fundamentals 6: MapBridge is now a part of Unreal Engine 5 Early Access2022 End of Year Community HighlightsBehind the Scans: Lahore Fort, PakistanStylized Planks with Mixer: Procedural PreviewUrban Alley in UE4 - Extended BreakdownREVEAL: Megascans + Unity [Deprecated Workflow]Mixer 2019.2 Overview and New Contest!Installing the Cinema 4D Live Link | Quixel Bridge 2019Part 3. Thatched Roofs: Medieval Game Environment in UE4This is Megascans, Bridge & MixerConstructing Destroyed Assets: Creating ‘Ninety Days’ in Unreal Engine 5

Mixer Fundamentals 6: Map @quixeltools

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER