Uploaded July 2026 | Updated September 2026, 3 weeks ago
The game dev mistake I made super early on was thinking that prototypes were just a thing that you made and then you made the game. I looked at it as a demo of the indie game rather than a creative process that helps you figure out what you're trying to make.
When I started making multiple versions of the game or multiple different prototypes of different games, that's when I really started making better games.
The game dev mistake I made super early on was thinking that prototypes were just a thing that you made and then you made the game. I looked at it as a demo of the indie game rather than a creative process that helps you figure out what you're trying to make.
When I started making multiple versions of the game or multiple different prototypes of different games, that's when I really started making better games.










