Uploaded February 2024 | Updated September 2026, 2 weeks ago
Ported over the tutorial map into Unity and added ray traced global illumination, shadows and reflections — see how the game might've looked like had it used a fully dynamic lighting system!
Movement mechanics have been ported from the original game into Unity by @TheEideren, none of this would have been possible without their efforts.
Eideren's video: youtu.be/W6-_Lgdt0zg?si=FQ8RtZACPdj-JfGH
Eideren's accompanying article: eideren.com/posts/mirrors-edge-decompiled.html
Unity's ray traced effects are far from perfect, but I think it's awesome to see the game in a new light (literally). Using Unity HDRP 2022.3.5f1.
Ported over the tutorial map into Unity and added ray traced global illumination, shadows and reflections — see how the game might've looked like had it used a fully dynamic lighting system!
Movement mechanics have been ported from the original game into Unity by @TheEideren, none of this would have been possible without their efforts.
Eideren's video: youtu.be/W6-_Lgdt0zg?si=FQ8RtZACPdj-JfGH
Eideren's accompanying article: eideren.com/posts/mirrors-edge-decompiled.html
Unity's ray traced effects are far from perfect, but I think it's awesome to see the game in a new light (literally). Using Unity HDRP 2022.3.5f1.



