Uploaded December 2024 | Updated September 2026, 2 weeks ago
Hey everyone today we are walking through the brand new v1.21.50 update to Minecraft bedrock. This update was huge and there is so much to talk about. We dive deep into the new script API features. Including custom packet management, realms, new commands, and so much more! Make sure to watch all the way through for special Jigsaw block knowledge and lots of fun!
Join discord:
discord.gg/dMa3A5UYKX
Check out full changelog here:
minecraft.net/en-us/article/minecraft-1-21-50-bedrock-changelog
Hey everyone today we are walking through the brand new v1.21.50 update to Minecraft bedrock. This update was huge and there is so much to talk about. We dive deep into the new script API features. Including custom packet management, realms, new commands, and so much more! Make sure to watch all the way through for special Jigsaw block knowledge and lots of fun!
Join discord:
discord.gg/dMa3A5UYKX
Check out full changelog here:
minecraft.net/en-us/article/minecraft-1-21-50-bedrock-changelog








• BlockBench model editor: [https://www.blockbench.net/downloads](https://www.blockbench.net/downloads)
• Node.js runtime: [https://nodejs.org/en/download](https://nodejs.org/en/download)
• VSCode or your preferred IDE
• A valid Pokémon geometry model file
Steps
1. Fork and clone the pokebedrock-res repo to %localappdata%PackagesMicrosoft.MinecraftUWP_8wekyb3d8bbweLocalStategamescom.mojangdevelopment_resource_packs
2. Launch Minecraft to confirm the resource pack appears
3. (If updating an existing pack) Edit texts/en_US.lang to change the pack title, then verify the change in Minecraft’s world editor
4. Open your model in BlockBench and export Bedrock Geometry to models/entity/pokemon/POKEMONNAME.geo.json
5. Export each texture to textures/entity/pokemon/POKEMONNAME.png (shiny files: shiny_POKEMONNAME.png; skins: POKEMONNAME_SKINNAME.png)
6. Export animations to animations/pokemon/POKEMONNAME.animation.json
7. Review your changes in GitHub Desktop, then open the project folder in VSCode
8. In a terminal, run npm i to install dependencies
9. If your Pokémon has skins, gender variants or particle effects, update scripts/data/customizations.ts accordingly
10. Run npm run generatePokemonFiles to rebuild model indexes
11. Test in-game: apply the resource pack, spawn your new model, and confirm it displays correctly
12. In GitHub Desktop, create a new branch named models/Add_POKEMONNAME and commit your changes
13. Push to origin and open a pull request to the official pokebedrock-res repo
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💬 Questions or feedback? Drop a comment below.
🔗 Join our Discord community: https://discord.gg/dMa3A5UYKX How To Add Your Own Pokemon To PokeBedrock Beta Testing!](https://i.ytimg.com/vi/zbOSMDGhbGQ/mqdefault.jpg)