Uploaded May 2021 | Updated September 2026, 2 weeks ago
In today's video, I explore the result of setting heightScale to insane values.
While recording this video, I realized that the heightScale had to be multiplied by a value higher than 80 (perhaps 160?) to move the Sky Farther Lands to the same position as the Sky Far Lands with the original setting. Please consider trying 1E20 and see if the result is any different.
The crash I mentioned near the end was a stack overflow (in case you're wondering) which may have been caused by a large number of water springs generating and updating during world creation.
In today's video, I explore the result of setting heightScale to insane values.
While recording this video, I realized that the heightScale had to be multiplied by a value higher than 80 (perhaps 160?) to move the Sky Farther Lands to the same position as the Sky Far Lands with the original setting. Please consider trying 1E20 and see if the result is any different.
The crash I mentioned near the end was a stack overflow (in case you're wondering) which may have been caused by a large number of water springs generating and updating during world creation.










