Uploaded May 2015 | Updated September 2026, 3 hours ago
This is a little concept that I made for my up-and-coming map. Whenever a skeleton dies, it will drop three bones. Each bone is given a direction of 1-360 degrees, so there are 46656000 (360^3) different possibilities, meaning that every skeleton will drop bones that look different from the others almost 100% of the time. This makes the bones actually look realistic, not like you just have a set command to summon them, making them look the same every time. Thanks for watching, and see you in the next video!
This is a little concept that I made for my up-and-coming map. Whenever a skeleton dies, it will drop three bones. Each bone is given a direction of 1-360 degrees, so there are 46656000 (360^3) different possibilities, meaning that every skeleton will drop bones that look different from the others almost 100% of the time. This makes the bones actually look realistic, not like you just have a set command to summon them, making them look the same every time. Thanks for watching, and see you in the next video!









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