Uploaded June 2021 | Updated September 2026, 1 week ago
Music Chest showcase. [Catch The Beat variant] (Minecraft 1.17)
I still need to add all the notes, but looks nice.
https://osu.ppy.sh/beatmapsets/1002271#osu/2097898
Music Chest showcase. [Catch The Beat variant] (Minecraft 1.17)
I still need to add all the notes, but looks nice.
https://osu.ppy.sh/beatmapsets/1002271#osu/2097898
![Ultimate Doom: Episode 3 All Maps UV-Speed [1# PB]
After 2 there is 3... :D
COMMENTARY BELOW:
All nice...except E3M7 and those air jumps...and for E3M9 I found that nice strat to avoid the bad guys without shotgun :D Ultimate Doom: Episode 3 All Maps UV-Speed [1# PB]](https://i.ytimg.com/vi/WqJPD75gOD4/mqdefault.jpg)
![[Preview 3] Yellow and Blue Orbs [Geometry Dash (Clone)] [1.18.1]
I still want to add a few more stuff and... I know I said I would share the project, but I had to add orbs... theres even a GD clone without orbs? lol (Ill finish this level and then Ill release my datapack soon C:)
Not extremely optimal, but considering the limitations :eyes: [Preview 3] Yellow and Blue Orbs [Geometry Dash (Clone)] [1.18.1]](https://i.ytimg.com/vi/WsylpnJv2u4/mqdefault.jpg)
![Minecraft: Replay Datapack [Part 1: WIP] (1.17)
Showcased with the current SSG world.
To do:
- Record other entities position, rotation and dimension
- Local block modification (Doing a global block check would lag the game)
- Import/Export feature (Currently everything is already stored in N minecart chests, youll be able to export using structure blocks to replay in different worlds) Minecraft: Replay Datapack [Part 1: WIP] (1.17)](https://i.ytimg.com/vi/Wu6b7CfIhlE/mqdefault.jpg)
![Minecraft End Poem Creative Superflat in 1.05 IGT (SS,NGS) [1.12.2]
1.00 might be the fastest IGT time for this, but it requires both getting a skipped tick at the beginning and hope to get this exit end time. [Must be done with Render Distance: 16+]
Everything about this run below:
Minecraft Version: 1.12.2
World Type: Superflat
Game mode: Creative
[I used Creative Toolbar]
Seed: 2004294
(Shoutout to Matthew to help me find the superflat code to generate this seed)
His channel: https://www.youtube.com/channel/UCB4XuRBJZBOpnoJSWekMohw
Preset: 3;62*minecraft:air,minecraft:sandstone,minecraft:end_portal;6;village Minecraft End Poem Creative Superflat in 1.05 IGT (SS,NGS) [1.12.2]](https://i.ytimg.com/vi/YF59AF4DhfY/mqdefault.jpg)
![Minecraft End Poem Survival Superflat in 4:44.384 IGT[*] (RSG,BC) [1.8.9]
Run starts at 0:40
IGT[*] = RTA without loads
RSG stands for Random Seed Glitchless.
Note: Its not a serious category MORE BELOW:
Another run made on hardcore mode by Joshgaming4:
https://www.youtube.com/watch?v=gej6kTQTWWw
Ive did live runs of this already here:
https://www.twitch.tv/crafterdark1/
This speedrun type should be called More World Options as suggested by Milkman.
His twitch: https://www.twitch.tv/themilkman47/
Minecraft Version: 1.8.9 (Vanilla)
Game Mode : Survival
Difficulty: Any
World Type: Superflat
Superflat Preset: 3;119,2*8,64*0,32*80,26:1,58,42;14;
Things to do for running this preset:
-You allow Bonus Chest
-You look up when falling to the end portals (if you look down you may 50% get a crash, I tested it...)
(small note: you may want to change the 64 of 64*0 on the preset above with an higher number, if your pc lags too much)
Small commentary:
I just grinded 1 hour (I think)... it can be improved by like 2:30
(End runs usually are close to perfect when around the 2:00, this one was 4:00 long)
CTM still rocks, deal with it vanilla runners :DDDDDDDD Minecraft End Poem Survival Superflat in 4:44.384 IGT[*] (RSG,BC) [1.8.9]](https://i.ytimg.com/vi/YW2CtDmezSg/mqdefault.jpg)
![[CTM] Super Hostile Sea of Flame II Speedrun BDVC% 1# (00:12:22,342)
*No music*
*3 years later*
This category is a joke (literally)... still a cool glitch anyway.
Hard Difficulty and 1.7.2 [CTM] Super Hostile Sea of Flame II Speedrun BDVC% 1# (00:12:22,342)](https://i.ytimg.com/vi/Y_Gv2QzGYSU/mqdefault.jpg)
![Cube Escape: Seasons Speedrun (00:05:26,492)
WARNING: Jumpscare sounds and horror stuff in this video
Nice prozac glitch right there...
OPEN DESCRIPTION DETAILS:
Playstyle: Tablet (Pen) + Mouse buttons
The orange cursor is from my pc, its not a game feature
Accurate Timing that I used for my time (for this game):
-Time starts when the background starts to fade out (first frame of fade out) [00:00:01.919]
-Time ends when you can see the end game screen (first frame of fade in of that screen) [00:05:28.411] Cube Escape: Seasons Speedrun (00:05:26,492)](https://i.ytimg.com/vi/YgPCs5gu458/mqdefault.jpg)
![WHOS AFRAID OF THE SQUARECHEST!
https://osu.ppy.sh/beatmapsets/41823#osu/131891
Combo color + Hitsound sync + Streams (improved) progress. [This is a DIRECT conversion, I didnt map this]
Streams can be improved, but conversion logic is very difficult. I might leave them as is for now. After releasing this, Ill probably try to make slider and spinner in some way. (currently it tries to keep the vanilla stream and forces the object to be +1 far, but the code isnt very good...Ill share the datapack later so other people can try to make their own conversion for that lol) WHOS AFRAID OF THE SQUARECHEST!](https://i.ytimg.com/vi/YjEGIq3yKw0/mqdefault.jpg)

![[Old] Defeating Ender Dragon with 4 TNT carts and Flame I bow (2-Hit kill) [1.8.9] [Status: Tech]
*Be sure to check the No Bow method as well*
I made this cool discovery with TNT carts : D
Flame I bow / Lava bucket + bow + 4 TNT carts = Dragon is gone :crab: [Old] Defeating Ender Dragon with 4 TNT carts and Flame I bow (2-Hit kill) [1.8.9] [Status: Tech]](https://i.ytimg.com/vi/ZHVpbVZW1hE/mqdefault.jpg)
