Uploaded November 2021 | Updated September 2026, 2 weeks ago
Today's will be my second last Far Lands video, and in this video, I show my updates to the Fringe Lands mod.
MOD DOWNLOAD: mediafire.com/file/40bwlr5neb31guz/FringeLands_b1_7_3_v2.zip/file
FIRST VIDEO: youtu.be/nDYXg1W1lJk
Note that I've heard that the 32,000,000 boundary was a Java limitation. This is not true, as a simple modification can remove the fake chunks, and with proper modifications, the game can function normally even trillions of blocks out.
Today's will be my second last Far Lands video, and in this video, I show my updates to the Fringe Lands mod.
MOD DOWNLOAD: mediafire.com/file/40bwlr5neb31guz/FringeLands_b1_7_3_v2.zip/file
FIRST VIDEO: youtu.be/nDYXg1W1lJk
Note that I've heard that the 32,000,000 boundary was a Java limitation. This is not true, as a simple modification can remove the fake chunks, and with proper modifications, the game can function normally even trillions of blocks out.





![Minecraft: FRINGE LANDS IN JAVA?!?!
In todays video, I showcase the thinner variation of the Edge Farther Lands that would, in theory, spawn on the order of a duodecillion blocks past the beginning of the Farther Lands along the X axis, along with something else very cool!
For the first world, set coordinateScale to 6.84412E22 and set only the mainNoiseScaleZ to 8.0E16, then /tp [your username (optional)] 15000000 150 10000. For the second world, set both mainNoiseScaleX and Z to 8.0E19, and coordinateScale to 6.84412E22 as well, then /tp 1800000 150 100000. Minecraft: FRINGE LANDS IN JAVA?!?!](https://i.ytimg.com/vi/Loz_GQbu--U/mqdefault.jpg)




