Uploaded April 2013 | Updated September 2026, 2 weeks ago
Wanted to check out if the hopper works as I thought it did. It did. Here's a quick setup I made which I'll be going with in my SSP world when I start playing.
This is a modded minecraft.
Check out me best friend McAkomx's gameplay videos:
youtube.com/user/McAkomx
Played, recorded (with Dxtory) and encoded (with VirtualDub) by donsalva.com !
Played on:
CPU: Intel Core i7 2600K @ 4.4 GHz, cooled by Corsair H80
MoBo: ASRock Z68 Extreme3 Gen3
RAM: TeamGroup Elite 8GB Kit CL9 (DDR3-1333)
GPU: Palit GeForce GTX 670 JetStream @ 1920*1080
HDD: SAMSUNG HD322GJ, WDC WD5002AALX, 2* Maxtor 6B200M0
TFT: 27" Iiyama ProLite E2710HDSD
OS: Windows 7 Ultimate 64Bit
Controllers: MX518 (Mouse), Logitech G11 (Keyboard), Xbox360 Controller for Windows (Gamepad)
Wanted to check out if the hopper works as I thought it did. It did. Here's a quick setup I made which I'll be going with in my SSP world when I start playing.
This is a modded minecraft.
Check out me best friend McAkomx's gameplay videos:
youtube.com/user/McAkomx
Played, recorded (with Dxtory) and encoded (with VirtualDub) by donsalva.com !
Played on:
CPU: Intel Core i7 2600K @ 4.4 GHz, cooled by Corsair H80
MoBo: ASRock Z68 Extreme3 Gen3
RAM: TeamGroup Elite 8GB Kit CL9 (DDR3-1333)
GPU: Palit GeForce GTX 670 JetStream @ 1920*1080
HDD: SAMSUNG HD322GJ, WDC WD5002AALX, 2* Maxtor 6B200M0
TFT: 27" Iiyama ProLite E2710HDSD
OS: Windows 7 Ultimate 64Bit
Controllers: MX518 (Mouse), Logitech G11 (Keyboard), Xbox360 Controller for Windows (Gamepad)









![Gorky 17 [aka Odium] [1999] | Gameplay
39 min. worth of gameplay from Gorky 17 aka Odium. Gorky 17 (released as Odium in North America) is a turn-based tactics computer game released for Windows in 1999.
Please bear in mind that Widescreen displays 16:9/16:10 back in 1999 were a luxury! The game doesnt support 16:9/16:10, hence the black bars!
The game features two modes: In the real-time exploration mode, the player controls game characters using a mouse in a point-and-click manner to navigate the player characters through the city as well as interacting with various objects in the game world.
Combat takes place in pre-set encounters located in specific areas of each level map.
In the combat mode, the screen is divided into squares with player and computer-controlled characters taking turns trying to eliminate the opposing party. In one turn each game character can move by a certain number of squares and use a weapon once, or decide to take cover instead. Weapons have different tactical effects, for example the pistol can only be fired orthogonally, while the rifle can be fired orthogonally and diagonally.
The game ends if any player-controlled character dies. [Source: Wikipedia]
Even more gameplay videos at my best friends McAkomx: http://www.youtube.com/user/McAkomx
Played, recorded (with FRAPS) and transcoded (with VirtualDub) by http://www.donsalva.com !
Played on:
CPU: Q6600 @ 3GHZ, 8×375 @ 58 °C Load
MoBo: P5B Deluxe/WiFi-AP Bios Rev. 1236
RAM: 4GB A-Data Vitesta Ext. Edt. 800Mhz@833Mhz
GPU: PowerColor HD4870 1GB
HDD: 2 x Maxtor 6B200M0 (200GB) & 1 x Samsung HD501LJ (500 GB)
TFT: 27 Iiyama ProLite E2710HDSD
OS: Windows 7 Ultimate 32Bit Gorky 17 [aka Odium] [1999] | Gameplay](https://i.ytimg.com/vi/WJL5Wx--d-Q/mqdefault.jpg)
