Uploaded August 2021 | Updated September 2026, 1 week ago
I try and outsmart Pillagers in minecraft 1.18 Survival! Will I manage it? Let's Find out!
Minecraft 1.18 is still an experimental snapshot at the moment. This is filmed in the first snapshot but they are up to snapshot 4 at the moment. Survival Minecraft can be a challenge with Mobs such as Zombies, Pillagers, Skeletons etc trying to kill you at every turn.
Other Youtubers with Minecraft Survival 1.18 series that I enjoy:
Blooh - youtube.com/channel/UCh0ezEv93cXs82DmIO6yFIw
Wattles - youtube.com/channel/UCsuKgiVb2KJ2sZdrrwoAqsA
Mogi - youtube.com/user/MogiDaBoss
✔Follow me below!
Twitter - twitter.com/sassyfishplays
Instagram - instagram.com/sassyfishplays
Twitch - twitch.tv/sassyfish_
Discord - discord.gg/BPzvgvDve9
CHANGES IN EXPERIMENTAL SNAPSHOT 4 COMPARED TO SNAPSHOT 3
Temple tweaks: Desert temples tend to be partially buried, and Jungle temples and Desert temples no longer generate on water.
Badlands and deserts are larger and less likely to show up as ugly microbiome splotches. Terracotta bands go higher. Wooded badlands grass and trees start higher.
Made biome placement a bit smoother and less noisy (again). This should result in fewer microbiomes (again). Tweaked biome placement in general to reduce the risk of harsh collisions.
Removed surface freezing for hot biomes, and raised the altitude at which snow layers are placed. This should result in fewer weird things like jungle trees with snow on top.
Made snowy slopes less dirty. Again. For real this time.
Made extreme hills terrain less unextreme. And fiddled with the placement of shattered terrain and extreme hills in general, to make it fit in with the terrain better.
Reduced the likelihood of rivers being cut off and turning into steep dry river gorges in mountainous terrain. Instead rivers will tend to either carve a fjord through the mountain range, or raise the terrain to form a saddle valley between the peaks. This should make the terrain friendlier for both walking and boating. I think it also makes rivers a bit wider in general.
Reduced the number of diorite/andesite/granite blobs on the surface. This should reduce the spray-paint look of stone shores and such.
Stone shores sometimes generate layers (strips) of gravel, diorite, andesite, or granite. Stony peaks sometimes generate layers of gravel, calcite, andesite, or granite. No more need to destroy geodes to get calcite :)
More iron! You'll still mostly have to go caving or mountain climbing to find it. But you'll find more iron when you do!
Swampier swamps. Tweaked swamp placement a bit, just to keep them happy. They are less likely to extend far out from the coastline now, and rivers in swamps tend to be shallower.
Bigger copper blobs in dripstone caves. Go to that biome if you want more copper! Either that or find a large copper vein.
Get the Snapshot here: minecraft.net/en-us/article/new-world-generation-java-available-testing
#Minecraft #MinecraftSurvival #MinecraftCaves #Minecraft #HardcoreMinecraft #MinecraftHardcore
I try and outsmart Pillagers in minecraft 1.18 Survival! Will I manage it? Let's Find out!
Minecraft 1.18 is still an experimental snapshot at the moment. This is filmed in the first snapshot but they are up to snapshot 4 at the moment. Survival Minecraft can be a challenge with Mobs such as Zombies, Pillagers, Skeletons etc trying to kill you at every turn.
Other Youtubers with Minecraft Survival 1.18 series that I enjoy:
Blooh - youtube.com/channel/UCh0ezEv93cXs82DmIO6yFIw
Wattles - youtube.com/channel/UCsuKgiVb2KJ2sZdrrwoAqsA
Mogi - youtube.com/user/MogiDaBoss
✔Follow me below!
Twitter - twitter.com/sassyfishplays
Instagram - instagram.com/sassyfishplays
Twitch - twitch.tv/sassyfish_
Discord - discord.gg/BPzvgvDve9
CHANGES IN EXPERIMENTAL SNAPSHOT 4 COMPARED TO SNAPSHOT 3
Temple tweaks: Desert temples tend to be partially buried, and Jungle temples and Desert temples no longer generate on water.
Badlands and deserts are larger and less likely to show up as ugly microbiome splotches. Terracotta bands go higher. Wooded badlands grass and trees start higher.
Made biome placement a bit smoother and less noisy (again). This should result in fewer microbiomes (again). Tweaked biome placement in general to reduce the risk of harsh collisions.
Removed surface freezing for hot biomes, and raised the altitude at which snow layers are placed. This should result in fewer weird things like jungle trees with snow on top.
Made snowy slopes less dirty. Again. For real this time.
Made extreme hills terrain less unextreme. And fiddled with the placement of shattered terrain and extreme hills in general, to make it fit in with the terrain better.
Reduced the likelihood of rivers being cut off and turning into steep dry river gorges in mountainous terrain. Instead rivers will tend to either carve a fjord through the mountain range, or raise the terrain to form a saddle valley between the peaks. This should make the terrain friendlier for both walking and boating. I think it also makes rivers a bit wider in general.
Reduced the number of diorite/andesite/granite blobs on the surface. This should reduce the spray-paint look of stone shores and such.
Stone shores sometimes generate layers (strips) of gravel, diorite, andesite, or granite. Stony peaks sometimes generate layers of gravel, calcite, andesite, or granite. No more need to destroy geodes to get calcite :)
More iron! You'll still mostly have to go caving or mountain climbing to find it. But you'll find more iron when you do!
Swampier swamps. Tweaked swamp placement a bit, just to keep them happy. They are less likely to extend far out from the coastline now, and rivers in swamps tend to be shallower.
Bigger copper blobs in dripstone caves. Go to that biome if you want more copper! Either that or find a large copper vein.
Get the Snapshot here: minecraft.net/en-us/article/new-world-generation-java-available-testing
#Minecraft #MinecraftSurvival #MinecraftCaves #Minecraft #HardcoreMinecraft #MinecraftHardcore










