Uploaded February 2018 | Updated September 2026, 3 hours ago
Hey, guys. Over the past few days I created a way to add 100% accurate hit detection in Minecraft. This is something I've wanted to see for a long time, as it will allow players to interact with complex textures and models in the world. If you had a model for a small dinosaur, for instance, you could make it so the player's hits interacted and affected it whenever they were in contact (looking at) the texture.
Download (made in 1.13 version 18w03b): mediafire.com/file/md8qe37eiyfe3r9/Accurate+Hitboxes.zip
NOPEname and Onnowhere's 1.13 creations inspired me to start working in 1.13, so thanks to them for that. Another thanks to Onnowhere for answering a lot questions I had about the new commands. You can check them out here:
NOPEname:
youtube.com/user/NOPEname7
Onnowhere (he posts videos to his Twitter more often than YT):
twitter.com/onnowhere_
youtube.com/user/Onnowhere2
Hey, guys. Over the past few days I created a way to add 100% accurate hit detection in Minecraft. This is something I've wanted to see for a long time, as it will allow players to interact with complex textures and models in the world. If you had a model for a small dinosaur, for instance, you could make it so the player's hits interacted and affected it whenever they were in contact (looking at) the texture.
Download (made in 1.13 version 18w03b): mediafire.com/file/md8qe37eiyfe3r9/Accurate+Hitboxes.zip
NOPEname and Onnowhere's 1.13 creations inspired me to start working in 1.13, so thanks to them for that. Another thanks to Onnowhere for answering a lot questions I had about the new commands. You can check them out here:
NOPEname:
youtube.com/user/NOPEname7
Onnowhere (he posts videos to his Twitter more often than YT):
twitter.com/onnowhere_
youtube.com/user/Onnowhere2










