Uploaded January 2024 | Updated September 2026, 1 day ago
Hanging out in the OWL VIRTUAL PRODUCTION SHARED PROJECT
This week we take a look at MIDI and different ways in inputting MIDI Data in to Unreal Engine. For Virtual Production and other fun uses! The Off World Live community come through again with a load of tips from troubleshooting to different applications of MIDI in UE to how different devices control MIDI in different ways. A fun preliminary look at the powerful protocol.
This project is open source and free to download:
https://offworld.live/resources/download-center
Join our weekly session to:
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Centre
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking
Hanging out in the OWL VIRTUAL PRODUCTION SHARED PROJECT
This week we take a look at MIDI and different ways in inputting MIDI Data in to Unreal Engine. For Virtual Production and other fun uses! The Off World Live community come through again with a load of tips from troubleshooting to different applications of MIDI in UE to how different devices control MIDI in different ways. A fun preliminary look at the powerful protocol.
This project is open source and free to download:
https://offworld.live/resources/download-center
Join our weekly session to:
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Centre
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking





